ํƒ€์›Œ ๋””ํŽœ์Šค ๊ฐ™์€๊ฑธ ๋งŒ๋“ค์–ด ๋ณด๋ ค๊ณ  ํ•ฉ๋‹ˆ๋‹ค.

๋ฉ€ํ‹ฐ ํƒ€๊ฒŸ ๊ฐ™์€๊ฑฐ ์ƒ๊ฐํ•ด๋ณด๋‹ˆ๊นŒ ์ ์„ ์ฐพ๋Š” ํ–‰์œ„๋ฅผ ๊ณ„์† ํ•ด์•ผ ํ• ๊ฑฐ ๊ฐ™์Šต๋‹ˆ๋‹ค.


๋ฒ”์œ„ ๋‚ด์— ์ฐพ์€ ์ ์„ collider2D๋“  Gameobject๋“  ์˜ List๋‚˜ ๋ฐฐ์—ด๋กœ ์ €์žฅํ–ˆ๋‹ค๊ฐ€ ์ ์ด ์ฃฝ๊ฑฐ๋‚˜ ์‚ฌ์ •๊ฑฐ๋ฆฌ๋ฅผ ๋ฒ—์–ด๋‚˜๋ฉด ๋ชฉ๋ก์—์„œ ์‚ญ์ œ ํ•˜๋ ค๊ณ ํ•ฉ๋‹ˆ๋‹ค.

๋‘˜์ค‘ ์–ด๋А ๋ฐฉ๋ฒ•์ด ๋น„์šฉ์ด๋ž€๊ฒŒ ๋” ์‹ผํŽธ์ธ์ง€ ๊ถ๊ธˆํ•ฉ๋‹ˆ๋‹ค


Physics2D.Overlap์„ ์‚ฌ์šฉํ•ด์„œ ์ผ์ • ํ”„๋ ˆ์ž„๋งˆ๋‹ค ํ˜ธ์ถœํ•ด์„œ ์ ์„ ์ฐพ๋Š”๊ฒŒ ์ข‹์„๊นŒ์š”

์•„๋‹ˆ๋ฉด OntriggerEnter ๋•Œ ๋ฆฌ์ŠคํŠธ๋กœ ๋“ค์ด๊ณ  ์ฃฝ๊ฑฐ๋‚˜ Exit๋•Œ ๋ฆฌ์ŠคํŠธ์—์„œ ๋นผ๋Š” ๋ฐฉ์‹์ด ์ข‹์„๊นŒ์š”



์ถ”๊ฐ€๋กœ Physics2D.OverlapCircleAll ์„ ์ด์šฉํ•ด์„œ ์ ์„ ์ฐพ๋Š”๊ฑธ ๊ตฌํ˜„์€ ํ–ˆ๋Š”๋ฐ ํƒ€์›Œ ์‚ฌ์ •๊ฑฐ๋ฆฌ๋กœ ๋ฐ˜์ง€๋ฆ„์„ ์„ค์ •ํ•˜๊ณ ๋‚˜๋‹ˆ

์‚ฌ๊ฑฐ๋ฆฌ ๋ฒ—์–ด๋‚ฌ์„๋•Œ๋Š” ๋ชฉ๋ก์—์„œ ์‚ญ์ œ ํ•˜๋ ค๋Š” ๋ฌธ์ œ๋•Œ๋ฌธ์— ์ถฉ๋Œ๋กœ ๋ฆฌ์ŠคํŠธ์— ๋“ค์–ด์™”๋‹ค๊ฐ€๋„ position ๊ฐ„์˜ ๊ฑฐ๋ฆฌ๊ฐ€ ์‚ฌ์ •๊ฑฐ๋ฆฌ ์ด๋‚ด ์ผ๋•Œ๋งŒ ๊ณต๊ฒฉ์„ ์‹œ์ž‘ํ•ฉ๋‹ˆ๋‹ค.

ํ•ด๋‹น ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ• ์ˆ˜ ์žˆ์„๊นŒ์š”?