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๋Œ€์ถฉ ์˜ค๋ธŒ์ ํŠธ๋Š” ์ด๋ ‡๊ฒŒ ์žˆ๊ณ 

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๋ฐ”๋‹ฅ ์ปดํฌ๋„ŒํŠธ


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ํ”Œ๋ ˆ์ด์–ด ์ปดํฌ๋„ŒํŠธ

ํฌ์ง€์…˜ ๊ณ ์ • Y ํ’€์–ด๋„ ๋ฐ”๋‹ฅ ํšŒ์ „์— ์˜ํ–ฅ์„ ์•ˆ๋ฐ›๋”๋ผ๊ตฌ์š”


public class PlayerController : MonoBehaviour {
private Rigidbody playerRigidbody; // ์ด๋™์— ์‚ฌ์šฉํ•  ๋ฆฌ์ง€๋“œ๋ฐ”๋”” ์ปดํฌ๋„ŒํŠธ
public float speed = 8f; // ์ด๋™ ์†๋ ฅ

void Start() {
// ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ์—์„œ Rigidbody ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ฐพ์•„ playerRigidbody์— ํ• ๋‹น
playerRigidbody = GetComponent<Rigidbody>();
}

void Update() {
// ์ˆ˜ํ‰๊ณผ ์ˆ˜์ง ์ถ• ์ž…๋ ฅ ๊ฐ’์„ ๊ฐ์ง€ํ•˜์—ฌ ์ €์žฅ
float xInput = Input.GetAxis("Horizontal");
float zInput = Input.GetAxis("Vertical");

// ์‹ค์ œ ์ด๋™ ์†๋„๋ฅผ ์ž…๋ ฅ ๊ฐ’๊ณผ ์ด๋™ ์†๋ ฅ์„ ํ†ตํ•ด ๊ฒฐ์ •
float xSpeed = xInput * speed;
float zSpeed = zInput * speed;

// Vector3 ์†๋„๋ฅผ (xSpeed, 0, zSpeed)์œผ๋กœ ์ƒ์„ฑ
Vector3 newVelocity = new Vector3(xSpeed, 0f, zSpeed);
// ๋ฆฌ์ง€๋“œ๋ฐ”๋””์˜ ์†๋„์— newVelocity๋ฅผ ํ• ๋‹น
playerRigidbody.velocity = newVelocity;
}

ํ”Œ๋ ˆ์ด์–ด ์Šคํฌ๋ฆฝํŠธ

ํšŒ์ „์€ level์— ์Šคํฌ๋ฆฝํŠธ๋กœ ๋„ฃ์—ˆ์–ด์š”


๋ฐ”๋‹ฅํšŒ์ „์ด๋ž‘ ํ”Œ๋ ˆ์ด์–ด์— ๊ด€ํ•œ๊ฑด ๋‹ค ๋„ฃ์€๊ฑฐ ๊ฐ™์•„์š”

๊ทธ๋ฆฌ๊ณ  ์ฑ…๋ณด๊ณ  ๋”ฐ๋ผํ–ˆ๋Š”๋ฐ ์ฑ…์—์„œ๋„ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋ฐ”๋‹ฅ์„ ๋”ฐ๋ผ๊ฐ€๋Š”์ง€๋Š” ๋ชจ๋ฅด๊ฒ ์–ด์š”