๊ฒŒ์ž„ ๋‚ด ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์–ด๋–ป๊ฒŒ ๋Œ์•„๊ฐ€๋Š”์ง€ ๋ณด๋ ค๊ณ  ๋นŒ๋“œ ๋ฐฐํฌ๋œ ์—์…‹ ๊นŒ๋ณด๊ณ  ์žˆ๋Š”๋ฐ


์˜ค๋””์˜ค, ํ…์Šค์ณ ์™ธ์— ํ”„๋ฆฌํŒน์ด๋ฉฐ ์•ˆ์— ์žˆ๋Š” ๋ชจ๋…ธ ์Šคํฌ๋ฆฝํŠธ ๋”ฐ์œ„๊ฐ€ ์ „๋ถ€ none์ด๊ณ  missing์ด๋ผ ์–ด์ผ€ ํ•ด์•ผํ• ์ง€ ๋ชจ๋ฅด๊ฒ ์Œ.


The associated script can not be loaded/~~ is not a valid prefab since internal prefab references are wrong ์ด๋Ÿฌ๋”๋ผ


ํ”„๋ฆฌํŒน์ด ์žˆ์„ ๋•Œ๋Š” FBXํŒŒ์ผ๋„ ์žˆ๋Š”๊ฑฐ๋ผ ๋“ค์—ˆ์ง€๋งŒ ์•ˆ ๋ณด์ด๋˜๋ฐ ์ด๊ฒŒ ๋ฌธ์ œ์ธ์ง€


๋ณธ๋ž˜ ํ”„๋ฆฌํŒน์€ ์›๋ณธ FBXํŒŒ์ผ ์žˆ์„๋•Œ ์œ ํšจํ•˜๋‹ค๋”๋งŒ ์—†์–ด์„œ ๊ทธ๋Ÿฐ๊ฑด์ง€


๋ง‰์ƒ ๋…ธํŠธํŒจ๋“œ๋กœ ๋ณด๋‹ˆย 


%YAML 1.1

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Prefab:

ย  serializedVersion:

ย  m_Modification:

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GameObject:

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๋Œ€์ถฉ ์ด๋Ÿฌ๋”๋งŒ


์ด๊ฑธ ๋‹ค์‹œ using System; using System.Collections; namespace UnityEngine ์ด๋ ‡๊ฒŒ ์œ ๋‹ˆํ‹ฐ ์–‘์‹์œผ๋กœย ์ผ์ผ์ด ๋ฐ”๊ฟ”์•ผ ์ธ์‹๋˜๋Š” ๊ฑด์ง€


๋„์™€์ฃผ์„ธ์š” ํ˜•๋‹˜๋“ค