์–ธ๋ฆฌ์–ผ ์—”์ง„5 ํ…Œํฌ ๋ฐ๋ชจ ๋ณด๊ณ  ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๊ด€์‹ฌ์ด ์ƒ๊ฒจ์„œ ์งˆ๋ฌธ์„ ๋‚จ๊ฒจ๋ด…๋‹ˆ๋‹ค. (์ผ๋‹จ ์ทจ๋ฏธ ์ˆ˜์ค€์œผ๋กœ ์ƒ๊ฐ ์ค‘์ž…๋‹ˆ๋‹ค)


์šฐ์„  ๊ฐ„๋‹จํžˆ ์ €์— ๋Œ€ํ•œ ์†Œ๊ฐœ๋ฅผ ๋“œ๋ฆฌ๋ฉด ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์€ ์™„์ „ ๋ฌธ์™ธํ•œ์ž…๋‹ˆ๋‹ค. ํ•œ๋ฒˆ๋„ ๊ฐœ๋ฐœํ•ด ๋ณธ ์  ์—†๋Š” ๋น„๊ธฐ๋„ˆ์ž…๋‹ˆ๋‹ค.

ํฌํ† ๋ฆฌ์–ผ๋ฆฌ์ฆ˜ CG๋ฅผ ๊ณต๋ถ€ํ•ด์„œ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์ž‘์—…์€ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.


Modeling (Maya, Zbrush, Marvelous Studio)

Texturing, Shading, Look-Develop (Maya, Substance Painter, V-Ray)

Lighting (V-Ray)

Rigging (Maya)

Animation (Maya)

Compositing (Nuke, After Effect)

Fx (HoudiniFX)


ํ•ด๋ถ€ํ•™๊ณผ ์กฐ์†Œ๋ฅผ ๊ณต๋ถ€ํ•ด์„œ ์‚ฌ๋žŒ๊ณผ ๋™๋ฌผ ๋˜ํ•œ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์ž˜ ๊ทธ๋ฆฌ์ง€๋Š” ์•Š์ง€๋งŒ ์›ํ™”๋„ ๊ทธ๋ฆด ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.


1.ํ”Œ๋ ˆ์ด ํƒ€์ž„์ด 6์‹œ๊ฐ„ ์ •๋„ ๋˜๋Š” ๊ณตํฌ ๊ฒŒ์ž„์„ ์–ธ๋ฆฌ์–ผ ์—”์ง„์„ ํ†ตํ•ด์„œ ์ œ์ž‘ํ•˜๊ณ  ์‹ถ์€๋ฐ ์‚ฌ์šฉํ•˜๊ธฐ ์–ด๋ ต๋‚˜์š”?


2.์–ธ๋ฆฌ์–ผ ์—”์ง„์€ ๋…ํ•™ํ•˜๊ธฐ ์–ด๋ ต๋‚˜์š”?


3.PBR ์‰์ด๋”ฉ(๋ฉ”ํƒˆ๋ฆญ, ๋Ÿฌํ”„๋‹ˆ์Šค)์„ ํ™œ์šฉํ•˜๋ ค๊ณ  ํ•˜๋Š”๋ฐ ์–ธ๋ฆฌ์–ผ ์—”์ง„์ด ๊ฐ€์žฅ ์ ํ•ฉํ•œ๊ฐ€์š”?


4.๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜๊ธฐ ์ „ ์•Œ์•„์•ผ ํ•  ์‚ฌํ•ญ๋“ค์ด ์žˆ๋‚˜์š”?


5.ํ”„๋กœ๊ทธ๋ž˜๋จธ๋ฅผ ๊ตฌํ•ด์„œ ๊ฐ™์ด ๋งŒ๋“œ๋Š” ๊ฒƒ์ด ๋” ๋‚˜์€ ์„ ํƒ์ผ๊นŒ์š”?