ButtonSnipe.gameObject.SetActive(playerAttackType == PlayerAttackType.Sniping);

if(playerAttackType == PlayerAttackType.Sniping)

{

ButtonSnipe.gameObject.SetActive(true);

}

else

{

ButtonSnipe.gameObject.SetActive(false);

}




์˜ˆ์ „์—” ๋ฌด์ ๊ถŒ ์ „์ž๋กœ ํ–ˆ๋Š”๋ฐ

์š”์ฆ˜์—” ํ›„์ž๊ฐ€ ๋” ํŽธํ•˜๊ฒŒ ๋А๊ปด์ง„๋‹ค

์ธ๋ถ•์ด๋“ค ์„ ํƒ์€?