GameObject.FindGameObjectsWithTag("Player").SendMessage("ํ•จ์ˆ˜ ๋ช…");

GameObject.FindGameObjectsWithTag("Player").GetComponent<PlayerController>();


์ธํ„ฐ๋„ท์—์„œ ์ฐพ์•„๋ณด๋‹ˆ๊น ์œ„์ฒ˜๋Ÿผ ํ•˜๋ฉด ๋œ๋‹ค๋Š”๋ฐ ์ž๊พธย 


'GameObject[]' does not contain a definition for 'SendMessage' and no accessible extension method 'SendMessage' accepting a first argument of type 'GameObject[]' could be found (are you missing a using directive or an assembly reference?)



์ด ๊ฒฝ๊ณ ๋งŒ ๋œฌ๋‹ค..


์‚ฌ์‹ค ์ฒ˜์Œ์—” ํ•จ์ˆ˜๊ฐ€ ์•„๋‹ˆ๋ผ ์•„๋ž˜์ฒ˜๋Ÿผ ๋‹ค๋ฅธ ์Šคํฌ๋ฆฝํŠธ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํ˜ธ์ถœ์„ ํ•˜๊ณ ์‹ถ์—ˆ๋Š”๋ฐ

public GameObject enemy;

public Animator enemyAnimator;

private void Start()
{
ย enemyAnimator = enemy.GetCompoent<Animator>();
ย enemyAnimator.setTrigger("***");
}

์œ„์ฒ˜๋Ÿผ ์“ฐ๋ฉด ์ด๊ฒƒ๋„ ๋˜‘๊ฐ™์€ ์˜ค๋ฅ˜๋งŒ๋œฌ๋‹ค


์ด๊ฑฐ ๋ฌธ์ œ๊ฐ€ ๋ญ˜๊นŒ..ย