ํ•˜๋‚˜์˜ ์ถ•์„ ๊ธฐ์ค€์œผ๋กœ ํšŒ์ „ ์‹œํ‚ค๋ ค๊ณ  ํ•˜๋Š”๋ฐ ์ฐพ์•„๋ณด๋‹ˆ๊นŒ FVector ๋ฉค๋ฒ„ ํ•จ์ˆ˜์—ย RotateAngleAxis() ์ด๊ฒŒ ์žˆ๋”๋ผ๊ณ 

๊ทธ๋ž˜์„œย 


ObjectLocation = ObjectLocation.RotateAngleAxis(Degree, Vector2 - Vector1);ย 


์ด๋Ÿฐ ๊ผด๋กœ ํ•ด๋ณด๋‹ˆ๊นŒ Vector2 - Vector1 ์œผ๋กœ ๋งŒ๋“ค์–ด์ง„ ์ถ•์ด ์•„๋‹ˆ๋ผ ์›”๋“œ์˜ ์›์ ์„ ๊ธฐ์ค€์œผ๋กœ ํšŒ์ „ํ•˜๋Š”๋ฐ ์–ด๋–ป๊ฒŒ ํ•ด์•ผ ๋‚ด๊ฐ€ ๋งŒ๋“  ์ž„์˜์˜ ์ถ•์„ ๊ธฐ์ค€์œผ๋กœ ํšŒ์ „์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š”๊ฑฐ์ž„?