ย  ย  ย  ย  GameObject hudText = Instantiate(hudSayText);

ย  ย  ย  ย  hudText.transform.position = hudPos0.position;


ย  ย  ย  ย  narration = "I am living... for you, Ide.";

ย  ย  ย  ย  writerText = "";


ย  ย  ย  ย  hudText.GetComponent<SayText>().destroyTime = narration.Length *0.1f + 0.5f;


ย  ย  ย  ย  for (int a = 0; a < narration.Length; a++)

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  writerText += narration[a];

ย  ย  ย  ย  ย  ย  hudText.GetComponent<SayText>().say = writerText;

ย  ย  ย  ย  ย  ย  yield return new WaitForSeconds(0.1f);

ย  ย  ย  ย  }


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