void Start()

ย  ย  {

ย  ย  ย  ย  var height = mainCamera.orthographicSize;

ย  ย  ย  ย  var width = height * mainCamera.aspect;


ย  ย  ย  ย  cameraMaxX = width;

ย  ย  ย  ย  cameraMinX = -cameraMaxX;

ย  ย  }

์ด๋ ‡๊ฒŒ ์นด๋ฉ”๋ผ ํฌ๊ธฐ ๋ฐ›์•„์˜ค๊ณ 

void Update()

ย  ย  {

ย  ย  ย  ย  int enemyRand = Random.Range(0, enemyPrefab.Length);

ย  ย  ย  ย  float randomX = Random.Range(cameraMinX, cameraMaxX);


ย  ย  ย  ย  if (PlayerController.Instance.isGrounded && Input.GetKeyDown(KeyCode.G))

ย  ย  ย  ย  Instantiate(enemyPrefab[enemyRand],new Vector2(randomX, PlayerController.Instance.transform.position.y + 0.5f), Quaternion.identity);

ย  ย  }

์ด๋ ‡๊ฒŒ ์ฝ”๋“œ ๋„ฃ๊ณ  ์‹คํ–‰ํ–ˆ๋Š”๋ฐ ์ ์ด ์นด๋ฉ”๋ผ ํฌ๊ธฐ ๋ฒ—์–ด๋‚˜์„œ ์ƒ์„ฑ๋  ๋•Œ๋„ ์žˆ๋Š”๋ฐ ์™œ์ด๋Ÿฐ๊ฑฐ์ž„?