์บ๋ฆญํ„ฐ ํšŒ์ „ํ•˜๋Š” ๊ฒŒ ์ด์ƒํ•จ;;;


์˜ค๋ธŒ์ ํŠธ ๋งŽ์€ ๋ฐฉํ–ฅ์„ ๋ณผ ๋•Œ๋Š” ํšŒ์ „์ด ๋น ๋ฅด๊ณ  ์˜ค๋ธŒ์ ํŠธ ์—†๋Š” ๋ฐฉํ–ฅ์„ ๋ณผ ๋•Œ๋Š” ํšŒ์ „์ด ๋А๋ฆผ.


๋งˆ์šฐ์Šค๋ฅผ ๋™์ผํ•œ ์†๋„์™€ ๋ฐฉํ–ฅ์œผ๋กœ ์›€์ง์˜€๋‹ค๊ณ  ๊ฐ€์ •ํ–ˆ์„ ๋•Œ, ์˜ค๋ธŒ์ ํŠธ ๋งŽ์€ ๋ฐฉํ–ฅ์—์„œ๋Š” 3์ด๋ž€ ์ž…๋ ฅ๊ฐ’์ด ๋“ค์–ด๊ฐ€๊ณ  ์—†๋Š” ๊ณณ์—๋Š” 0.5๋ผ๋Š” ์ž…๋ ฅ๊ฐ’์ด ๋“ค์–ด๊ฐ.


์‹œ๋ฐœ ๋ถ„๋ช… ๋งˆ์šฐ์Šค๋ฅผ ๋˜‘๊ฐ™์ด ์›€์ง์˜€๊ณ , ์บ๋ฆญํ„ฐ๊ฐ€ ๋ฐ”๋ผ๋ณด๋Š” ๋ฐฉํ–ฅ๋งŒ ๋‹ฌ๋ผ์กŒ๋Š”๋ฐ ์ž…๋ ฅ๊ฐ’์ด ์กด๋‚˜ ๋‹ฌ๋ผ์ง„๋‹ค;;;


์ด๊ฑฐ ๋„๋Œ€์ฒด ๋ญ๊ฐ€ ๋ฌธ์ œ๋ƒ? ๋ฌธ์ œ๊ฐ€ ๋ญ”์ง€๋„ ๋ชจ๋ฅด๊ฒ ๋‹ค;;;


public class PlayerMove : MonoBehaviour

{

private Transform tr;

public float moveSpeed = 10.0f;

public float turnSpeed = 80.0;


void Start()

{

tr = GetComponent<Transform>();

}


void Update()

{

float h = Input.GetAxisRaw("Horizontal");

float v = Input.GetAxisRaw("Vertical");

float r =ย Input.GetAxis("Mouse X");


Debug.Log("r=" + r);


Vector3 moveDir = (Vector3.forward * v) + (Vector3.right * h);

tr.Translate(moveDir.normalized * moveSpeed * Time.deltaTime);


tr.Rotate(Vector3.up * turnSpeed * Time.deltaTime * r);

}

}