2D ํฌ์ธํŠธ ์•ค ํด๋ฆญ ๊ฒŒ์ž„ ๋งŒ๋“œ๋Š”๋ฐ UI ๋ˆ„๋ฅผ ๋•Œ ๋’ค์— ์˜ค๋ธŒ์ ํŠธ๊นŒ์ง€ ์•ˆ ๋ˆŒ๋ฆฌ๊ฒŒ ํ•˜๋ ค๊ณ  ์ผ๋Š”๋ฐ PC์—์„œ๋Š” ์ž˜ ์ž‘๋™ํ–ˆ๊ฑฐ๋“ ? ๊ทผ๋ฐ ๋ง‰์ƒ ๋ชจ๋ฐ”์ผ๋กœ ์˜ฎ๊ฒจ๋ณด๋‹ˆ๊นŒ ์ž‘๋™์ด ์ œ๋Œ€๋กœ ์•ˆ ๋˜๋”๋ผ

์™œ์ธ์ง€ ๋ณด๋‹ˆ๊นŒ ํ„ฐ์น˜ํ•  ๋•Œ๋Š” ์ œ๋Œ€๋กœ ์ž‘๋™์ด ๋˜๋‹ค๊ฐ€ ํ„ฐ์น˜์Šคํฌ๋ฆฐ์—์„œ ์†์„ ๋—€ ๊ทธ ์‹œ์ ์— onEnd์ž…๋ ฅ์ด ๋ฐœ๋™๋˜๋Š”๋ฐ ์ด๊ฑด PointerOverGameํ•จ์ˆ˜๊ฐ€ ๋ชป ๋ฐ›์•„๋‚ธ๊ฑด์ง€ ์ด ์ž…๋ ฅ๋งŒ UI๋ฅผ ๋šซ์–ด๋ฒ„๋ฆฌ๊ณ  ๋’ท์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ธ์‹๋˜์–ด๋ฒ„๋ฆฌ๋Š” ๊ฑฐ์˜€์Œ..

๋‚œ != phase.OnEnd ๋„ฃ์–ด์„œ ํ•ด๊ฒฐํ•˜๊ธด ํ–ˆ๋Š”๋ฐ ๋‹ค๋ฅธ ๋น„์Šทํ•œ ์ฆ์ƒ ์žˆ๋Š” ๊ฒŒ์ด ์žˆ์Œ?