CommandInvokationFailure: Gradle build failed.ย
C:\Program Files\Unity\Hub\Editor\2020.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2020.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring project ':launcher'.
> Could not resolve all artifacts for configuration ':launcher:classpath'.
ย ย > Could not find com.android.tools.build:gradle:6.1.1.
ย ย ย Searched in the following locations:
ย ย ย ย - https://dl.google.com/dl/android/maven2/com/android/tools/build/gradle/6.1.1/gradle-6.1.1.pom
ย ย ย ย - https://dl.google.com/dl/android/maven2/com/android/tools/build/gradle/6.1.1/gradle-6.1.1.jar
ย ย ย ย - https://jcenter.bintray.com/com/android/tools/build/gradle/6.1.1/gradle-6.1.1.pom
ย ย ย ย - https://jcenter.bintray.com/com/android/tools/build/gradle/6.1.1/gradle-6.1.1.jar
ย ย ย Required by:
ย ย ย ย ย project :launcher
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 5s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 1 incompatible and 4 stopped Daemons could not be reused, use --status for details
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <e09fc44b2b464346872ad04477f51ab1>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
์๋ฐ๋ฏธ์น๊ฒ์ด
์๊น ๋ด๊ฐ ๋งํ๋๋ก ํด๋ดค์? ์ฌ๋์ ์ถ๊ฐ
๊ทธ๊ฑฐ ๊ฒฝ๋ก ๋ค์ ์ง๋ฒํด์ฃผ๊ณ ์ฌ๋์ ์ถ๊ฐํ๋๊ฑฐ์? ํด๋ณผ๊ฒ์ - dc App
์๋ฌ๊ฐ ํ๋๊ฐ ์์ด์ง๊ธด ํ๋๋ฐ ์ ์๋ฌ๋ ๋จ์์์ด์ - dc App
์ด๋ค๊ฑฐ ๋จ์์๋์ง ๋งํด๋ณด์
๋๊ธ๋ก ๋จ๊ฒจ
5์์ ์๋ฌ ๊ฐ๊ฑฐ๋ผ์ ๊ทธ ์ ๊น์ง ๋๊ธ ๋จ๊ฒจ์ฃผ๋ฉด ๊ฐ์ฌ
CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2020.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2020.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.6.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" stderr[ FAILURE:
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring project ':launcher'.
> Could not resolve all artifacts for configuration ':launcher:classpath'.
> Could not find com.android.tools.build:gradle:6.1.1.
Searched in the following locations:
-
https://dl.google.com/dl/android/maven2/com/android/tools/build/gradle/6.1.1/gradle-6.1.1.pom
-
Build completed with a result of 'Failed' in 45 seconds (45116 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in
๋๊ธ์ด ๋ค ๋ชป์ ์ด๋ด๋ค์..? ์ด๋ด ๋ ใ ์งธ์ผ๋ผ์ง
ํน์ ์ ๋๋ชน ์ถ๊ฐํจ?
๊ฑ ์๋ก์ด ๊ธ์๋ค๊ฐ ์จ
์ด๋ค๊ฒ ์ฌ๋ผ์ก๊ณ ์ด๋ค๊ฒ ๋จ์๋์ง ์๋ ค์ค
๊ตฌ๊ธ ์ ๋๋ชน์ ์ค์นํ๋ค ์น ๋ค ์ง์ ์ด์ - dc App
https://gall.dcinside.com/mgallery/board/view/?id=game_dev&no=81203&page=1