1. Animations

    Disable idle animations by disabling the Animator component (disabling the game object won't have the same effect). Avoid design patterns where an animator sits in a loop setting a value to the same thing. There's considerable overhead for this technique, with no effect on the application.ย Learn more here.

https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/performance-recommendations-for-unity


์—ฌ๊ธฐ ๋ณด๋ฉด ๋˜‘๊ฐ™์€ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์„ค์ •์„ ๋ฃจํ”„ ์‹œํ‚ค์ง€ ๋ง๋ผ๋Š”๋ฐ,ย 

์˜ˆ๋ฅผ ๋“ค์–ด์„œย 


animator.SetBool(anim์•‰์•„, true);


์ด๊ฑฐ๋ฅผ ์ € ํŒŒ๋ผ๋ฉ”ํ„ฐ๊ฐ€ ๋ฐ”๋€”๋•Œ๋งŒ ํ•˜๋ผ๋Š”๊ฒจ?ย 

๋‚˜๋Š” Update ํ• ๋•Œ๋งˆ๋‹ค ์บ๋ฆญํ„ฐ๊ฐ€ ์•‰์•„์žˆ๋Š”์ง€ ๊ณ„์† ์ฒด๊ทธํ•˜๋ฉด์„œ ๋งคํ”„๋ ˆ์ž„ ์„ค์ •ํ•ด์ฃผ๊ณ  ์žˆ์—ˆ๋Š”๋ฐ ๊ทธ๊ฑฐ ํ•˜์ง€ ๋ง๋ผํ•˜๋ฉด...ย 

ํŒŒ๋ผ๋ฉ”ํ„ฐ๊ฐ€ ๋ฐ”๋€”๋•Œ๋งŒ ์„ค์ •ํ•˜๋„๋ก ๋ณ€๊ฒฝํ•ด์•ผ ํ•˜๋‚˜ย