๊ฐ์ข… ๊ด€์ ˆ(Joint)๋“ค ๊ตฌํ˜„ํ•จ ใ…Ž


Revolute, Prismatic, Distance, Max distance, Weld, Motor, Line, Angle, Grab

์ด๋ ‡๊ฒŒ ์œ„์— 9๊ฐœ ๊ตฌํ˜„ํ•ด์„œ ๊ฐ์ข… ๋ฐ๋ชจ๋“ค ๋งŒ๋“ค์–ด๋ดค์Œ ใ…Ž


๊นƒํ—ˆ๋ธŒ ์˜ฌ๋ ค๋†“๊ณ  ๋„ท๋ฆฌํŒŒ์ด๋กœ ํ˜ธ์ŠคํŒ…ํ•ด์„œ ์•„๋ž˜ ๋งํฌ์—์„œ ์—ฌ๋Ÿฌ๋ถ„๋“ค๋„ ํ”Œ๋ ˆ์ด ํ•ด ๋ณด์‹ค์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค

๋ฒ„๊ทธ๋‚˜ UI/UX ๋ถˆํŽธํ•œ๋ถ€๋ถ„ ์žˆ์œผ๋ฉด ์•Œ๋ ค์ฃผ์„ธ์š”


https://physicsengine.netlify.app/

(๋ ˆ์–ด ๋„๋ฉ”์ธ ๋จน์Œ ใ…Ž)


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์ด ํ”„๋กœ์ ํŠธ HTML ์บ”๋ฒ„์Šค์—์„œ ํƒ€์ž…์Šคํฌ๋ฆฝํŠธ๋กœ ๊ฐœ๋ฐœํ–ˆ๋Š”๋ฐ

ํƒ€์ž…์Šคํฌ๋ฆฝํŠธ๊ฐ€ ์ƒ๊ฐ๋ณด๋‹ค ์ข‹๋”๋ผ๊ตฌ์š”. ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ๋‹จ๋…์œผ๋กœ๋Š” ์ด์ œ ์•ž์œผ๋กœ ์•ˆ์“ธ๋“ฏ..

CSS๋Š” ๋„ˆ๋ฌด ๊ทนํ˜์ด์–ด์„œ ๋ถ€ํŠธ์ŠคํŠธ๋žฉ ๋ณต๋ถ™์œผ๋กœ ๋งŒ๋“ฆ ใ…Ž

ํ…Œํฌ ๋ฐ๋ชจ์šฉ์œผ๋กœ HTML Canvas + ํƒ€์ž…์Šคํฌ๋ฆฝํŠธ ์ถ”์ฒœํ•ฉ๋‹ˆ๋‹ค. ๋งํฌ๋งŒ ์ฃผ๋ฉด ๋ฐ”๋กœ ์ƒ๋Œ€๋ฐฉ์ด ํ”Œ๋ ˆ์ด ํ•ด ๋ณผ ์ˆ˜ ์žˆ์–ด์„œ ์ข‹์Œ


ํ˜„์žฌ ๋‚จ์€๊ฑฐ๋Š” ์™„์ „ ํ•˜์ด์—”๋“œ ์ตœ์ ํ™” ํ…Œํฌ๋‹‰ ๋ช‡๊ฐœ์ •๋„ ๋‚จ์•˜๋Š”๋ฐ

์ด๊ฑฐ๋Š” ๋‚˜์ค‘์— c++๋กœ ํฌํŒ…ํ• ๋•Œ ์ถ”๊ฐ€ํ•ด๋ณผ๊นŒ ํ•จ.. constraint graph ์ƒ์—์„œ island ๋งŒ๋“ค๊ณ  ์ด๊ฑธ ๋ณ‘๋ ฌ๋กœ solveํ•˜๋Š”๊ฑด๋ฐ ์›น์—๋Š” ๋ฉ€ํ‹ฐ ์Šค๋ ˆ๋“œ๊ฐ€ ์—†์œผ๋‹ˆ๊นŒ..


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์—ฌํŠผ ๋ฌผ๋ฆฌ์—”์ง„ ๋งŒ๋“ค์–ด๋ณธ ํ›„๊ธฐ๋Š” ์ผ๋‹จ ์žฌ๋ฐŒ์—ˆ๊ณ , ์ข€ ์–ด๋ ต๊ธด ํ–ˆ๋Š”๋ฐ ๋ฐฐ์šด๊ฒŒ ๋งŽ์•„์„œ ์ข‹์•˜์Œ

์ˆ˜ํ•™์œผ๋กœ ๋ชจ๋ธ๋ง(Physically based modeling) ํ•˜๊ณ  ์ตœ์ ํ™”ํ•ด์„œ ์ฝ”๋“œ๋กœ ์˜ฎ๊ธฐ๋Š”๊ณผ์ •์ธ๋ฐ ์ˆ˜ํ•™๋ถ€๋ถ„๋„ ๋ฐฐ์šด์ ์ด

๋งŽ๊ณ  ๋‹ค๋ฅธ ์˜์—ญ์—๋„ ์จ๋จน์„ ๋‚ด์šฉ๋„ ๋งŽ์•˜์Œ. ๋ฌผ๋ฆฌ ํ”„๋กœ๊ทธ๋ž˜๋จธ๋“ค์˜ ์ง€ํ˜œ ์Šต๋“๋ ~


๊ทธ๋ฆฌ๊ณ  ํ•œ๊ตญ์—๋Š” ์ž๋ฃŒ๊ฐ€ ๋งŽ์ด ์—†๋Š”๊ฒŒ ์•„์‰ฌ์› ๊ณ  ๋‚˜์ค‘์— ๊ธฐํšŒ๊ฐ€ ๋œ๋‹ค๋ฉด ๋น„๋””์˜ค ํŠœํ† ๋ฆฌ์–ผ ๋งŒ๋“ค๊ณ ์‹ถ์Œ..

๊ทผ๋ฐ ์ „์—๋„ ๊ธ€ ์ผ๋‹ค์‹œํ”ผ ์•„๋ฌด๋„ ์•ˆ๋ณผ๊ฒƒ ๊ฐ™์•„์„œ.. ๋ธ”๋กœ๊ทธ์— ๊ฐ„๋‹จํ•œ ๊ธ€๋กœ ์ •๋ฆฌํ•˜์ง€ ์•Š์„๊นŒ ์ƒ๊ฐ์ค‘

(์‚ฌ์‹ค ํ…์ŠคํŠธ ํŠœํ† ๋ฆฌ์–ผ๋„ ํ•œ๊ตญ์ž๋ฃŒ๊ฐ€ ๊ฑฐ์˜ ์—†์Œใ…œ)



+๋ฌผ๋ฆฌ ์—”์ง„ ๋งŒ๋“œ๋Š”๋ฐ ๊ถ๊ธˆํ•œ์  ์žˆ์œผ์‹ ๋ถ„ ๋Œ“๊ธ€๋กœ ์งˆ๋ฌธ ๋‚จ๊ฒจ์ฃผ์„ธ์š”. ๋‹ค ๋‹ตํ•ด๋“œ๋ฆผ