์Šคํฌ๋„ˆ ์งœ๋‹ค๊ฐ€ ๋ฌธ์ œ์— ๋ถ€๋”ซ์ณค๋Š”๋ฐ ์งˆ๋ฌธ์ข€...


์ผ๋‹จ ๋‚ด๊ฐ€ ๊ตฌ์ƒํ•˜๋ ค๋Š”๊ฑด ์—ฌ๋Ÿฌ ์ ๋“ค์ด ์žˆ๋Š” ํ’€์—์„œ ๋žœ๋ค์œผ๋กœ ํ”ฝํ•ด์„œ

๊ฐ๊ฐ์˜ ์ ์ด ๊ฐ€์ง„ ์ ์ˆ˜๊ฐ’(Essence) ํ•ฉ์‚ฐ์ด ์–ผ๋งˆ๊ฐ€ ๋˜๋ฉด ํ”ฝ์„ ๋ฉˆ์ถ”๊ณ  ์Šคํฐํ•˜๊ฒŒ ํ•˜๊ณ ์‹ถ์–ด

์ผ๋‹จ ์ง ๊ฑด ์•„๋ž˜์™€ ๊ฐ™์•„


void PickingEnemy(float totalEssence)
{
float sumEssence=0;
int index=0;
//while (sumEssnce <= totalEssence)
while (index <10)
{
int ranEnemy = Random.Range(0,enemyPool.Length);

enemyPicked.Add(enemyPool[ranEnemy]);
enemy=enemyPool[ranEnemy].GetComponent<Enemy>();
sumEssence=sumEssence+enemy.stats["Essence"];
Debug.Log(sumEssence);
index++;

}

๊ทผ๋ฐ ์ด enemy๋ผ๋Š” ํด๋ž˜์Šค๊ฐ€ ๊ณตํ†ต์œผ๋กœ ์“ฐ๋Š”๊ฑฐ๋ผ ์—ฌ๊ธฐ์—” ์Šคํƒฏ๊ฐ’์ด ์•ˆ๋“ค์–ด์žˆ๊ณ , ๊ฐœ๋ณ„ ๋ชฌ์Šคํ„ฐ๊ฐ€ ์•„๋ž˜์™€ ๊ฐ™์ด Awake ๋‹จ๊ณ„์—์„œ Get component ํ˜•์‹์œผ๋กœ ๊ฐ’์„ ์ค€๋‹จ๋ง์ด์•ผ


enemy=GetComponent<Enemy>();

enemy.stats=stats;


๊ทธ๋Ÿฌ๋‹ค๋ณด๋‹ˆ๊นŒ ๊ธฐ์กด enemy์—๋Š” stats[Essence]๊ฐ€ 0์ด ๋˜์–ด์žˆ๊ณ , ์–˜๋„ค๋“ค์ด ์•„์ง ์Šคํฐ๋˜๊ธฐ ์ „์ด๊ธฐ ๋•Œ๋ฌธ์— ๊ฐ’์ด ์•ˆ๋“ค์–ด๊ฐ€์„œ 0๋งŒ ๊ณ„์† ๋”ํ•˜๊ฒŒ ๋˜๋Š”์ƒํ™ฉ์ด์•ผ


๊ทธ๋ ‡๋‹ค๊ณ ํ•ด์„œ ๋ชฌ์Šคํ„ฐ ๊ฐœ๋ณ„ ํด๋ž˜์Šค๋กœ ๋“ค์–ด๊ฐ€๋ ค๋‹ˆ ๋ฐ˜๋ณต๋ฌธ์ด ์•ˆ๋Œ์•„๊ฐ€๊ณ 

์–ด๋ ค์›€์— ๋ด‰์ฐฉํ–ˆ๋Š”๋ฐ ํ˜น์‹œ ๊ฐ€๋Šฅํ•œ ๋ฐฉ๋ฒ• ์žˆ์„๊นŒ?


์ฐธ๊ณ ๋กœ ์ €๊ธฐ์„œ ๋ฐ”๋กœ instantiate๋ฅผ ๋Œ๋ฆฌ๋ฉด ์•ˆ๋˜๋Š”๊ฒŒ, ์Šคํฐํ•˜๊ธฐ์ „์— ํŠน์ •ํ•œ ์ดํŽ™ํŠธ๊ฐ€ 3์ดˆ์ •๋„ ๋‚˜์˜ค๊ณ ๋‚˜์„œ ์ƒ์„ฑํ•˜๊ณ ์‹ถ์Œ...