private void FixedUpdate()

{

Debug.DrawRay(this.transform.position, Vector2.down, Color.red);

RaycastHit2D rayHit = Physics2D.Raycast(this.rigid.position, Vector2.down, 1, LayerMask.GetMask("Road"));

Debug.Log(this.isJump);

if (rayHit.collider != null)

{

Debug.Log(rayHit.distance);

if (rayHit.distance <= 0.5f)

{

this.anim.SetBool("isJumping", false);

this.isJump = false;

}

}

}

์ด๋ ‡๊ฒŒ ์งฏ๋Š”๋ฐ Vector2.down์ด 1๊ฐ’์•„๋‹Œ๊ฐ€ -1๋“œ๊ฐ€๋‹ˆ๊นŒ ์•„๋ž˜๋กœ 1์ด์•ผํ•˜๋Š”๋ฐ ๋ง๋„์•ˆ๋˜๋Š”๊ฑฐ๋ฆฌ๋ฅผ ์œ๋‹ค ๋งˆ๋ฆฌ์˜ค scale์€ 1 1 1์ž„