List<Enemy> Enemies = new List<Enemy>();


var e = Enemies.Take(1);


์ด๋ ‡๊ฒŒ ํ•˜๋ฉด e๋Š” IEnumerable ํƒ€์ž…์ด์ž–์•„์š”?

์ง€๊ธˆ๊นŒ์ง€๋Š” ์ด๊ฒŒ ์—ฌ๋Ÿฌ๊ฐœ์˜€์–ด์„œ ํ•ญ์ƒ


foreach(var n in e)

{

n.GetComponent<Enemy>()...

}

์‹์œผ๋กœ ์ ‘๊ทผ์ด ๊ฐ€๋Šฅํ–ˆ๋Š”๋ฐ Take(1)์„ ํ•˜๋ฉด ๋‹จ ํ•˜๋‚˜์˜ ์›์†Œ๋งŒ ์ถ”์ถœํ•˜๋‹ค๋ณด๋‹ˆ

var e = Enemies.Take(1);์—์„œ

e.GetComponent<Enemy>()... ๊ฐ€ ๋ถˆ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค. e๋Š” IEnumerable์ด๋ผ์„œ์š”...

๊ทธ๋ ‡๋‹ค๊ณ  ๋ฆฌ์ŠคํŠธ์ฒ˜๋Ÿผ e[0]์ด ๋˜๋Š” ๊ฒƒ๋„ ์•„๋‹ˆ๊ณ ...


์–ด๋–ป๊ฒŒ ํ•˜๋ฉด ๋˜๋‚˜์š”?? ใ… ใ