์œ ๋‹ˆํ‹ฐ ์ด์ œ ๋ง‰ ๊ณต๋ถ€์ค‘์ธ๋ฐ ์ดํ•ด ์•ˆ ๋˜๋Š”๊ฒŒ ์žˆ์–ด ์งˆ๋ฌธํ•ฉ๋‹ˆ๋‹ค...

1. transform.rotation = Quaternion.Euler(new Vector3(0, 0, 15));

2. transform.Rotate(new Vector3(0, 0, -20) * Time.deltaTime);

๋‘˜ ๋‹ค ํšŒ์ „์— ๋Œ€ํ•œ ๊ฐ’์ด ํ•„์š”ํ•œ๊ฑด๋ฐ 2๋ฒˆ์€ ์™œ ์ฟผํ„ฐ๋‹ˆ์–ธ์„ ์“ฐ์ง€ ์•Š๋Š”๊ฑด๊ฐ€์—ฌ?

ํšŒ์ „์€ ๋‹ค ์ฟผํ„ฐ๋‹ˆ์–ธ์„ ์“ฐ๋Š”๊ฒŒ ์•„๋‹Œ๊ฐ€์—ฌ?

Rotate ๋ฉ”์†Œ๋“œ ์•ˆ์— ์ฟผํ„ฐ๋‹ˆ์–ธ์œผ๋กœ ๋ฐ”๊ฟ”์ฃผ๋Š” ์ฝ”๋“œ์žˆ์–ด์„œ ๊ทธ๋Ÿฐ๊ฑด๊ฐ€์—ฌ?