ย void OnCollisionEnter2D(Collision2D other)

{


ย if(other.gameObject.tag == "hello")

{

ย ย ย ย ย ย ย ย ย Debug.Log("์ถฉ๋Œ ์‹œ์ž‘!");

}

}


๋Œ€์ถฉ ์š”๋Ÿฐ ์ฝ”๋“œ player์— ๋„ฃ๊ณ  ํƒœ๊ทธ๊ฐ€ hello์ธ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ํ†ต๊ณผํ•ด๋„ ์•„๋ฌด์ผ๋„ ์•ˆ์ผ์–ด๋‚จ.


player๋ž‘ hello๋Š”ย Rigidbody2D (์ค‘๋ ฅ=0์œผ๋กœ ์„ค์ •) ๋ž‘ boxcollider2d(is trigger ์ฒดํฌ) ๋‘˜ ๋‹ค ์žˆ์Œ.


๊ทผ๋ฐ ์™œ ์ถฉ๋Œ์‹œ์ž‘์ด ์ถœ๋ ฅ์ด ์•ˆ๋ ๊นŒ์š”???


์˜์‹ฌ๋˜๋Š”๊ฑด

hello๋ž‘ player์ด๋™์„ transform.Translate๋กœ ํ•ด์„œ ๊ทธ๋Ÿฐ๊ฑฐ ๊ฐ™๊ธฐ๋„ ํ•˜๊ตฌ.... ๋ชจ๋ฅด๊ฒ ์˜์š”