์œ ๋‹ˆํ‹ฐ์—์„œ ํฌํ†ค์„œ๋ฒ„๋ฅผ ์ด์šฉํ•ด ํ™”์ƒ์ฑ—ํŒ… ๋น„์Šทํ•œ ๊ฒŒ์ž„์„ ๋งŒ๋“ค๋ ค๊ณ  ํ•ฉ๋‹ˆ๋‹ค. ์„œ๋ฒ„์— ์ ‘์†ํ•ด์„œ ๋ฃธ์— ์ž…์žฅ ํ›„

RawImage + buttonx2 ๊ฐ€ ํ•˜๋‚˜๋กœ ๋ฌถ์ธ uiํ”„๋ฆฌํŒน์„ PhotonNetwork.Instantiate๋กœ ์ƒ์„ฑ์„ ํ–ˆ์Šต๋‹ˆ๋‹ค.
uiํ”„๋ฆฌํŒน์„ ์บ”๋ฒ„์Šค ์ž์‹ ๊ฐ์ฒด๋กœ ๋“ค์–ด๊ฐ€๊ฒŒ ๋งŒ๋“ค์—ˆ๊ณ  ๋นŒ๋“œํ•ด๋ณด๋‹ˆ 2๋ช…์˜ ์œ ์ €๊ฐ€ ํ•œ ๋ฃธ์— ์ ‘์†์€ ๋˜๋Š”๋Œ€
IsMine์ด true ์ธ๊ฒƒ๋งŒ ์บ”๋ฒ„์Šค ์†์— ์ƒ์„ฑ ๋˜๊ณ  ์•„๋‹Œ๊ฒƒ์€ ๋ฐ–์— ์ƒ์„ฑ์ด๋˜์–ด์„œ ํ™”๋ฉด์— ๋ณด์ด์งˆ ์•Š์Šต๋‹ˆ๋‹ค..
๋„์›€์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค ใ…œใ…œ


์ฝ”๋“œ ์ฐธ์กฐ์ž…๋‹ˆ๋‹ค.

ย IEnumerator CreatePlayer()
ย  ย  {
ย  ย  ย  ย  yield return new WaitUntil(() => isConnect);
ย  ย  ย  ย ย 
ย  ย  ย  ย  Vector3 position = spawnPoints[PhotonNetwork.CurrentRoom.PlayerCount -1].position;
ย  ย  ย  ย  Quaternion rotation = spawnPoints[PhotonNetwork.CurrentRoom.PlayerCount -1].rotation;
ย  ย  ย  ย 
ย  ย  ย  ย  playerClone = PhotonNetwork.Instantiate("Player", position, Quaternion.identity);
ย  ย  ย  ย 

ย  ย  ย  ย  //playerClone.transform.parent = mainCanvas.transform;
ย  ย  ย  ย  playerClone.transform.SetParent(mainCanvas.transform);
ย  ย  ย  ย  playerClone.transform.localScale = new Vector3(1,1,1);