private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.tag == "Monster")
{
Debug.Log("๋ชฌ์Šคํ„ฐ ํžˆํŠธ ๋งž์ถค");
}
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if(other.tag == "Monster")
{
Debug.Log("๋ชฌ์Šคํ„ฐ ๋งž์ถค");
}
}


์ € ์•„๋ž˜๋ฅผ ์“ฐ๋ฉด other.tag์—์„œ other๊ฐ€ ์ปจํ…์ŠคํŠธ์— ์—†๋‹ค๊ณ  ๋œจ๋Š”๋ฐ


๋‹ค๋ฅธ๋ฐ์„  ์ž˜ ๋˜๋‹ค๊ฐ€ ์•ˆ๋˜๋˜๋ฐ


๋Œ€์ฒด ์™œ ์•ˆ๋ ๊นŒ?


์œ ๋‹ˆํ‹ฐ ์Šคํฌ๋ฆฝํŒ… ๋ฌธ์„œ์—์„œ๋Š” other.tag๋ผ๊ณ  ์จ์•ผํ•œ๋‹ค๊ณ  ํ•ด์„œ ๊ทธ๋ ‡๊ฒŒ ์“ธ๋ ค๊ณ ํ•˜๋Š”๋ฐ


์•ˆ๋จ.


์œ„์—๊บผ๋Š” collision.gameObject.tag๋ผ๊ณ  ์ง์ ‘ํ•ด์ฃผ๋‹ˆ๊นŒ ๋จ


https://docs.unity3d.com/ScriptReference/GameObject-tag.html


์—์„œ๋Š” other.tag๋กœ ์“ฐ๋˜๋ฐ ์™œ ์•ˆ๋ ๊นŒ?