public GameObject RockIcon;
void Start() {
Instantiate(RockIcon,new Vector3(this.gameObject.transform.position.x,this.gameObject.transform.position.y + 1,this.gameObject.transform.position.z),Quaternion.identity);
}
// Update is called once per frame
void Update()
{
if(!isCrash){
transform.position += (Vector3.left * 3) * Time.deltaTime;
RockIcon.transform.position = (new Vector3(this.gameObject.transform.position.x,this.gameObject.transform.position.y + 1,this.gameObject.transform.position.z) * 3) * Time.deltaTime;
}
else{
transform.Rotate(Vector3.forward, 1500 * Time.deltaTime);
transform.position += (Vector3.right * 9) * Time.deltaTime;
transform.position += (new Vector3(0,up,0) * 9) * Time.deltaTime;

}


์œ„์—๋Š” ์—๋„ˆ๋ฏธ ์˜ค๋ธŒ์ ํŠธ์— ์‚ฌ์šฉํ•˜๋Š” ์Šคํฌ๋ฆฝํŠธ์ค‘ ์ผ๋ถ€์ธ๋ฐ์š”

Start()์—์„œ ์—๋„ˆ๋ฏธ๊ฐ€ ์˜ค๋ธŒ์ ํŠธ ํ•˜๋‚˜๋ฅผ ์†Œํ™˜ํ•˜๊ณ 

update()์—์„œ ์ด ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์—๋„ˆ๋ฏธ๋ฅผ ๋”ฐ๋ผ๋‹ค๋‹ˆ๊ฒŒ ํ•˜๋ ค๊ณ  ํ•˜๋Š”๋ฐ ์œ„์—์ฒ˜๋Ÿผ ํ•˜๋‹ˆ๊นŒ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์†Œํ™˜์€ ๋˜๋Š”๋ฐ ๋”ฐ๋ผ์˜ค์ง€๋ฅผ ์•Š๋„ค์š” ๋ญ๊ฐ€ ๋ฌธ์ œ์ธ๊ฐ€์š”