ν…μŠ€μ³ λΆˆλŸ¬μ˜€λŠ” κ°•μ’Œλ“€μ„ 보면 


d3dx11CreateTextureFromFile ν•¨μˆ˜μ™€

ID3D11Resource , iD3D11Texture 이런 λ³€μˆ˜λ“€μ„ μ΄μš©ν•΄μ„œ λ³΅μž‘ν•˜κ²Œ 뢈러였던데 


μ œκ°€ λ³Έ μ†ŒμŠ€μ½”λ“œμ€‘μ—Β 

μ €λŸ°κ±° ν•˜λ‚˜λ„ 없이 κ·Έλƒ₯Β ID3D11ShaderResourceView λ³€μˆ˜λ§ŒΒ D3DX11CreateShaderResourceViewFromFile 둜 λΆˆλŸ¬μ™€μ„œ

λ°”λ‘œ λ Œλ”λ§μ„ ν•˜λŠ” 뢀뢄을 λ΄€λŠ”λ°


ν›„μžμ˜ λ°©μ‹μœΌλ‘œ κ°„λ‹¨νžˆ ν…μŠ€μ³λ₯Ό μ‚¬μš©ν•˜λŠ”κ²ŒΒ κ°€λŠ₯ν•œκ±°λ©΄ μ™œ μ „μžμ²˜λŸΌ 되게 λ³΅μž‘ν•˜κ²Œ ν•˜λŠ”κ±°μ£ ?