์˜ˆ๋ฅผ ๋“ค์–ด

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SpriteRenderer spriteRenderer;

private void Awake()

ย  ย  {

ย  ย  ย  ย  spriteRenderer = GetComponent<SpriteRenderer>();

ย  ย  }

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๋ณดํ†ต ์ด๋ ‡๊ฒŒ ๋ณ€์ˆ˜๋ฅผ ์„ ์–ธํ•œํ›„์— Awake๋กœ ์ดˆ๊ธฐํ™”๋ฅผ ์‹œ์ผœ์ฃผ๋Š”๋ฐ,



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Bullet bullet = collision.gameObject.GetComponent<Bullet>();

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์˜ค๋ธŒ์ ํŠธ์—์„œ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ๋ถˆ๋Ÿฌ์˜ฌ๋•Œ๋Š” ์„ ์–ธ๊ณผ ๋™์‹œ์— ์ดˆ๊ธฐํ™”๊ฐ€ ๊ฐ€๋Šฅํ•ด์„œ ์งˆ๋ฌธํ•ด๋ด…๋‹ˆ๋‹ค.

๊ทธ๋ฆฌ๊ณ  ์™œ ๋ช‡๋ช‡ ํด๋ž˜์Šค๋Š” ์„ ์–ธ๊ณผ ๋™์‹œ์— ์ดˆ๊ธฐํ™”๊ฐ€ ๋ถˆ๊ฐ€๋Šฅํ•œ๊ฐ€์š”?