using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.SceneManagement;



public class EnterHouse : MonoBehaviour

{

ย  ย  public GameObject door;


ย  ย  public void OnTriggerStay(GameObject door)

ย  ย  {

ย  ย  ย  ย  if (Input.GetButtonDown("e"))

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  SceneManager.LoadScene("InsideHouse");

ย  ย  ย  ย  }

ย  ย  }

}


์ด๋ž˜์„œ ์ธ์ŠคํŽ™ํ„ฐ์—์„œ GameObject์— ๋ฌธ ์˜ค๋ธŒ์ ํŠธ ๋„ฃ์—ˆ๋Š”๋ฐ ์•ˆ๋˜๋Š” ์ด์œ ๊ฐ€ ๋ญ์ง€.. ํŠธ๋ฆฌ๊ฑฐ๋ฅผ ํ”Œ๋ ˆ์ด์–ดํ•˜๊ณ  ๋ฌธ ์–‘์ชฝ์— ๋‹ค ๊ฑธ์–ด์•ผํ•˜๋Š”๊ฑด๊ฐ€