ํ…์ŠคํŠธ ์–ด๋“œ๋ฒค์ฒ˜ ๋งŒ๋“œ๋Š” ์ค‘์ด๋ผ ์ง€๋ฌธ ์ถœ๋ ฅ๋œ ๋‹ค์Œ์— ๋ฐ๋ฏธ์ง€ ๋ฐ›๋Š” ์ปค๋งจ๋“œ?๋ฅผ ๋ถˆ๋Ÿฌ์™€์•ผํ•˜๋Š”๋ฐ,ย 


[YarnCommand("Hit_")]
public void Hit()
{

currentHP -= enemyAtk;

AudioManager.instance.Play(dmgSound);


}

์ด๋Ÿฐ ์‹์œผ๋กœ ์Šคํฌ๋ฆฝํŠธ ๋งŒ๋“ค์–ด์„œ


yarn ํ”„๋กœ์ ํŠธ์—


title: damagetest
tags:
---

๊ณต๊ฒฉ๋‹นํ–ˆ๋‹ค.

<<set $enemyAtk to 5>>
<<Hit_>>

์•…!์ด๊ฑด ์•„ํ”„๋‹ค!

===

์ด๋ ‡๊ฒŒ ๋„ฃ์–ด์„œ ์‹คํ–‰ํ–ˆ๋”๋‹ˆ ๊ณต๊ฒฉ ๋‹นํ–ˆ๋‹ค ๋ถ€๋ถ„์—์„œ ์ง„ํ–‰์ด ์•ˆ๋จ.