์œ ๋‹ˆํ‹ฐ ๋‚ด์—์„œ๋Š” ์ž˜ ์‹คํ–‰๋˜๋‹ค๊ฐ€ ๋นŒ๋“œํ•˜๋ฉด ์•„๋ž˜ 3๊ฐ€์ง€ ๋œจ๋Š”๋ฐ ๋ญ˜ํ•ด์•ผ ๋ ์ง€ ๋ชจ๋ฅด๊ฒ ์–ด์š”ใ… ใ… 


1๋ฒˆ์งธ

XmlException: 'tools' is an unexpected token. Expecting white space. Line 17, position 111.

System.Xml.XmlTextReaderImpl.Throw (System.Exception e) (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String arg) (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlTextReaderImpl.ThrowExpectingWhitespace (System.Int32 pos) (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlTextReaderImpl.ParseAttributes () (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlTextReaderImpl.ParseElement () (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlTextReaderImpl.ParseElementContent () (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlTextReaderImpl.Read () (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) (at <0f9699188f0c414ea6fb5557f5c16d15>:0)

UnityEditor.AndroidXmlDocument..ctor (System.String path) (at <c8b3b39837d14a59b516963b78bf9032>:0)

UnityEditor.AndroidManifest..ctor (System.String path) (at <c8b3b39837d14a59b516963b78bf9032>:0)

UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.CopyManifest (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String target, System.String sourceNameInPlayerPackage, System.String sourceNameInPlugins) (at <c8b3b39837d14a59b516963b78bf9032>:0)

UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.CopyLauncherManifest (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String target) (at <c8b3b39837d14a59b516963b78bf9032>:0)

UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <c8b3b39837d14a59b516963b78bf9032>:0)

UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <c8b3b39837d14a59b516963b78bf9032>:0)

UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <c8b3b39837d14a59b516963b78bf9032>:0)

UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <c8b3b39837d14a59b516963b78bf9032>:0)

UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5ad584e208e14caaa9e6b2e6027e9204>:0)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


2๋ฒˆ์งธ

Build completed with a result of 'Failed' in 18 seconds (18004 ms)

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


3๋ฒˆ์งธ

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors

ย  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <5ad584e208e14caaa9e6b2e6027e9204>:0ย 

ย  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <5ad584e208e14caaa9e6b2e6027e9204>:0ย 

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)