Material[] matArray = GetComponentsInChildren<MeshRenderer>().material;


์ด ์Šคํฌ๋ฆฝํŠธ๊ฐ€ ๊ฑธ๋ ค์žˆ๋Š” ์˜ค๋ธŒ์ ํŠธ๋Š” ์ž์‹ ๋‘๊ฐœ๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ๊ณ 

์ž์‹[0]์€ Light, ์ž์‹[2]๋Š” MeshRenderer ์ปดํฌ๋„ŒํŠธ๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ์Œ


Light[] litArray = GetComponentsInChildren<Light>();์€ ์ž˜ ์ž‘๋™ํ–ˆ๊ฑฐ๋“ ?

Debug.Log(litArray.Length) ์ฐ์œผ๋ฉด 1 ๋œจ๊ณ  .enabled = false ์ฐ์œผ๋ฉด ๊บผ์ง€๊ณ  ์•„์ฃผ ์ž˜ ์ž‘๋™ํ•จ


๊ทผ๋ฐ MeshRenderer์—์„œ๋Š” ์—๋Ÿฌ๋ฅผ ๋ฟœ์Œ


MeshRenderer๋Š” material์— ๋Œ€ํ•œ ์ •์˜๋ฅผ ํฌํ•จํ•˜๊ณ  ์žˆ์ง€ ์•Š์œผ๋ฉฐ material์ด๋ผ๋Š” ํ™•์žฅ ๋ฉ”์†Œ๋“œ๊ฐ€ ์–ด์ฉŒ๊ตฌ์ €์ฉŒ๊ตฌ ํ•˜๋Š”๋ฐ


์ฝ”๋“œ๋ฅผ ๋ญ๋ผ๊ณ  ๋ฐ”๊ฟ”์ค˜์•ผ ์ž์‹๊ฐœ์ฒด์— ์žˆ๋Š” MeshRenderer.Material์— ์ ‘๊ทผํ•  ์ˆ˜ ์žˆ์Œ?


Find๋Š” ์•ˆ์“ฐ๊ณ ์‹ถ์Œ