유튜브 같은 κ³³λ“€μ—μ„œ ν•˜λ‚˜μ”© νŠœν† λ¦¬μ–Ό λ³΄λ©΄μ„œ μœ λ‹ˆν‹°λ₯Ό κ³΅λΆ€ν•˜κ³  μžˆλŠ” ν•™μƒμž…λ‹ˆλ‹€.


2d 화면에 캐릭터λ₯Ό λ„μš°κ³ , μ΄λ™μ‹œν‚€λ©΄μ„œ 마우슀λ₯Ό ν–₯ν•΄ λŒμ•„κ°€λ„λ‘ κ΅¬ν˜„μ„ ν•˜λ €κ³  ν•©λ‹ˆλ‹€.

그런데 μœ λ‹ˆν‹° ν”Œλ ˆμ΄? μž¬μƒ? λ²„νŠΌμœΌλ‘œλŠ” μ •μƒμ μœΌλ‘œ 계속 μž˜λ˜μ—ˆμ–΄μ„œ λͺ¨λ₯΄κ³  μžˆμ—ˆλŠ”λ° λΉŒλ“œλ₯Ό ν•΄μ„œ pc둜 ν•΄λ³΄λ‹ˆ μ•„μ˜ˆ ν•΄λ‹Ή 캐릭터가 좜λ ₯λ˜μ§€ μ•Šκ³  μžˆμŠ΅λ‹ˆλ‹€.

pcμ—μ„œ λ­”κ°€ 캐릭터 같은걸 λ„μš°λ €λ©΄ λ‹€λ₯Έ μž‘μ—…μ΄ ν•„μš”ν•œκ±ΈκΉŒμš”? μ•„λ‹ˆλ©΄ μ œκ°€ μ–΄λ–€ μ˜΅μ…˜μ΄λ‚˜ κ΅¬ν˜„μ„ 잘λͺ»ν•΄μ„œ μˆ¨κ²¨μ Έλ²„λ¦°κ±ΈκΉŒμš” γ… γ… 



μ›€μ§μ΄λŠ” μ½”λ“œλŠ” μ•„λž˜λ₯Ό μ‚¬μš©ν•˜κ³  μžˆμŠ΅λ‹ˆλ‹€ γ… 




using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class playermovement : MonoBehaviour

{

public float movespeed = 5f;


public Rigidbody2D rb;

public Camera cam;


Vector2 movement;

Vector2 mousePos;


void Update()

{

movement.x = Input.GetAxisRaw("Horizontal");

movement.y = Input.GetAxisRaw("Vertical");


mousePos = cam.ScreenToWorldPoint(Input.mousePosition);

}


void FixedUpdate()

{

rb.MovePosition(rb.position + movement * movespeed * Time.fixedDeltaTime);


Vector2 lookDir = mousePos - rb.position;

float angle = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg - 90f;

rb.rotation = angle;

}

}

a76a08ad230e69e87eb1d19528d527034eb1690baebc



μ½”λ“œλ„ 찾아보고 μ˜μ–΄λ‘œ 검색도 해보고 ν–ˆλŠ”λ° 3μ‹œκ°„μ§Έ 닡이 μ•ˆλ‚˜μ™€μ„œ μ—¬μ­€λ΄…λ‹ˆλ‹€...γ… γ… 


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