https://youtu.be/dAY23OG4s-4

์ฝ”๋“œ๋Š” ์ด๋ ‡๊ฒŒ ์งฏ์Šต๋‹ˆ๋‹ค.

void AMyPlayerController::CreateAndPosses_Implementation()
{
FVector CurrentLocation = GetPawn()->GetActorLocation();
CurrentLocation.Z += 100.f;
APuzzlePlatformsCharacter* OldCharacter = GetPawn<APuzzlePlatformsCharacter>();
FActorSpawnParameters SpawnParms;
FTransform transform = OldCharacter->GetTransform();
transform.SetLocation(CurrentLocation);
APuzzlePlatformsCharacter* character = GetWorld()->SpawnActor<APuzzlePlatformsCharacter>(PlayerTest, transform, SpawnParms);
/*if (IsValid(OldCharacter)) OldCharacter->Destroy();*/
this->Possess(character);
}

๊ทธ๋ƒฅ ์Šคํฐ๋กœ์ง ํ…Œ์ŠคํŠธ ์šฉ๋„๋กœ ํ•˜๊ณ ์žˆ๋Š”๋ฐ,
์„œ๋ฒ„์—์„œ ์ ํ”„ํ•˜๋ฉด์„œ ์†Œํ™˜ํ•˜๋ฉด ๊ณต์ค‘์—์„œ ๊ทธ๋ƒฅ ๋†€๊ณ ์žˆ๊ณ  ํด๋ผ์—์„œ๋Š” ๋๊นŒ์ง€ ์‹คํ–‰๋ฉ๋‹ˆ๋‹ค.
๋ฐ˜๋Œ€๋กœ ํด๋ผ์—์„œ ์†Œํ™˜ํ•˜๋ฉด ์†Œํ™˜๋œ๊ฒŒ ๋ฉˆ์ถ”๋Š”๊ฒŒ ์•„๋‹ˆ๋ผ ์„œ๋ฒ„์—์„œ ์†Œํ™˜๋œ Pawn์™€ ๋˜‘๊ฐ™์ด ๋‹ฌ๋ ค๊ฐ€๊ฑฐ๋‚˜ ์ ํ”„ ํ›„, ๋‚ด๋ ค์˜ต๋‹ˆ๋‹ค

์™œ์ด๋Ÿฐ์ง€ ๊ถ๊ธˆํ•˜๋„ค์š”...