using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
ย  ย  public Vector3[] PointList;

ย  ย  public RuntimeAnimatorController[] LevelAc;

ย  ย  public void ChangeAc(Animator anim, int level)
ย  ย  {
ย  ย  ย  ย  anim.runtimeAnimatorController = LevelAc[level - 1];
ย  ย  }
}

์ด๊ฒŒ ๋ ˆ๋ฒจ์ด ์˜ค๋ฅผ๋•Œ๋งˆ๋‹ค ac๊ฐ€ ๋ฐ”๋€Œ๋Š” ๊ฑด๋ฐ

์—ฌ๊ธฐ์„œ ๋” ๋‚˜์•„๊ฐ€์„œ ๋งŒ์•ฝ์— A์—๊ฒŒ๋Š” Ac1A,Ac2A,Ac3A ์˜ ๋ชจ์…˜์ด B์—๊ฒŒ๋Š” Ac1B,Ac2B,Ac3B ์˜ ๋ชจ์…˜์ด ์ ์šฉ๋˜๊ฒŒ ํ•˜๋ ค๋ฉดย 

์–ด๋–ค๊ฑธ ๋„ฃ์–ด์ค˜์•ผ ๋˜๋ƒ ๋ถˆ๊ฐ€๋Šฅํ•œ๊ฑด๊ฐ€? ๊ทธ๋ƒฅ ๋‹ค ํ•˜๋‚˜์”ฉ ๋…ธ๊ฐ€๋‹ค๋กœ ๋„ฃ์–ด์ค˜์•ผ ๋˜๋Š”๊ฑฐ์ž„?

a17d2cad2f1b782a99595a48fa9f3433f728bd6f6b8abd3a675ea9fc