๋ฌด๊ธฐ๋กœ ํ”ผ๊ฒฉ๋‹นํ–ˆ์„๋•Œ ์˜ˆ๋ฅผ ๋“ค๋ฉด
Weapon ์ถ”์ƒํด๋ž˜์Šค๋ฅผ Sword ์ถ”์ƒํด๋ž˜์Šค๊ฐ€ ์ƒ์†ํ•˜๊ณ ,
์‹ค์ œ ๋ฐ๋ฏธ์ง€ ๋“ฑ ์ •๋ณด๊ฐ€ ์žˆ๋Š” fireSword ํด๋ž˜์Šค๊ฐ€
Sword ์ถ”์ƒํด๋ž˜์Šค๋ฅผ ์ƒ์†ํ–ˆ๋‹ค๊ณ  ํ–ˆ์„๋•Œ

ํ”ผ๊ฒฉ๋‹นํ•˜๋Š” ๊ฐœ์ฒด์˜ ํžˆํŠธ๋ฐ•์Šค๊ฐ€
๋ฐ๋ฏธ์ง€ ๋“ฑ๋“ฑ ์ •๋ณด๋ฅผ ๋ฐ›์•„์™€์•ผ ํ•˜๋Š”๋ฐ
OnTriggerEnter(Collider other)
{
//ํƒœ๊ทธ ๋“ฑ์œผ๋กœ ๊ตฌ๋ถ„ ํ•œ ๋‹ค์Œ
??? dmgInfo = other.gameObject.GetComponent<???>();
(...)
}


์—ฌ๊ธฐ์„œ ???๋ฅผ ์–ด๋–ป๊ฒŒ ํ•ด์•ผ ํ•˜๋Š” ๊ฑด๊ฐ€์š”?
๋ฌด๊ธฐ๋งˆ๋‹ค ์ด๋ฆ„์ด ๋‹ฌ๋ผ์„œ fireSword, iceAxe ๋“ฑ
๋ฌด๊ธฐ ์˜ค๋ธŒ์ ํŠธ์— ๋ถ€์ฐฉ๋œ ์Šคํฌ๋ฆฝํŠธ ์ด๋ฆ„์ด ๋‹ค๋ฅผํ…๋ฐ
์ด๋Ÿฐ ๊ฒฝ์šฐ์— ์–ด๋–ป๊ฒŒ ์ •๋ณด๋ฅผ ๋ฐ›์•„์˜ฌ ์ˆ˜ ์žˆ๋‚˜์š”?