[SerializeField] private List<EnemyType> enemyType;


public struct EnemyType

{

public Sprite sprite;

public Vector2 offset;

public Vector2 size;

}


์ด๋ ‡๊ฒŒ ํ•ด์„œ ๋ชน์„ ๋‹ค์‹œ ๋ถ€ํ™œํ•  ๋•Œ๋งˆ๋‹ค ๋งค๋ฒˆ ๋‹ค๋ฅธ ๋ชจ์–‘์œผ๋กœ ๋‚˜์˜ค๋„๋ก ํ• ๋ผ๊ณ  ํ•ด. ๊ทผ๋ฐ ์ด๊ฑฐ ์ปดํŒŒ์ผํ•˜๋ฉด ์˜ค๋ฅ˜๋Š” ์•ˆ๋œจ๋Š”๋ฐ ์œ ๋‹ˆํ‹ฐ ์ธ์ŠคํŽ™ํ„ฐ์— ์•ˆ๋‚˜์˜ด. ์ด๊ฑฐ ์–ด๋–ป๊ฒŒ ํ•ด์•ผ๋˜?