Vector3 dirction = (GameObject.Find("Player").gameObject.transform.position - transform.position).normalized;
transform.Translate(dirction * speed * Time.deltaTime);


์ด๋ ‡๊ฒŒ ํ•ด์„œ ์ ์ด ์‚ฌ์šฉ์ž๊ฐ€ ์žˆ๋Š” ๋ฐฉํ–ฅ์œผ๋กœ ๊ณ„์† ์›€์ง์ด๊ฒŒ ๋งŒ๋“ค์—ˆ๋Š”๋ฐ

๋‘˜๋‹ค Collider, Rigidbody๋„ฃ์–ด๋†จ๋Š”๋ฐ ์ ์ด ์‚ฌ์šฉ์ž๋ž‘ ๋ถ•์ฏ”๋ถ•์ฏ”ํ•˜๋‹ค๊ฐ€

์–ด๋А์ˆœ๊ฐ„ ์  ์•ˆ์œผ๋กœ ์‚ฌ์šฉ์ž๊ฐ€ ๋“ค์–ด๊ฐ€์ง


๊ทธ๋ฆฌ๊ณ  ์  ์•ˆ์›€์ง์ด๊ฒŒ ํ•ด๋†“๊ณ  ์‚ฌ์šฉ์ž๋งŒ ์›€์ง์—ฌ๋„ ์ ์ด๋ž‘ ๋ถ•์ฏ”๋ถ•์ฏ”ํ•˜๋‹ค๊ฐ€ ์ ์ด๋ž‘ ๋–จ์–ด์ง€๋ฉด ๊ฐ€๋งŒํžˆ ์žˆ์–ด๋„ ํ”๋“คํ”๋“คํ•จ


์ผ๋‹จ ์ƒ๊ฐํ•ด๋ณธ ํ•ด๊ฒฐ๋ฐฉ๋ฒ•์€

1. ์  ์Šคํฌ๋ฆฝํŠธ ์•ˆ์—์„œ ์ ์ด ์‚ฌ์šฉ์ž๋ž‘ ์ถฉ๋Œํ•˜๋Š” flag๋ฅผ ๋งŒ๋“ค์–ด์„œ ์ถฉ๋Œํ•˜๋ฉด true, ๋‚˜์˜ค๋ฉด falseํ•ด์„œ false์ธ ๊ฒฝ์šฐ์—๋งŒ ์ ์„ ์›€์ง์ด๊ฒŒ ํ•œ๋‹ค.

-> ์ด๊ฑด ์ ์ด ์•ˆ ์›€์ง์ด๋Š” ๊ฒฝ์šฐ์—๋Š” ํ•ด๊ฒฐ ๋ชปํ•จ


2. ์ ์ด๋ž‘ ์‚ฌ์šฉ์ž๋ž‘ ์ถฉ๋Œํ•˜๋ฉด ์ ์„ ์•ฝ๊ฐ„ addForce๋กœ ๋ฐ€์–ด๋ƒ„

-> ๊ฒŒ์ž„ ์˜๋„๋ž‘ ์•ฝ๊ฐ„ ๋‹ฌ๋ผ์ง€์ง€๋งŒ ๋‚˜๋ฆ„ ใ„ฑใ…Š๋‹ค๊ณ  ์ƒ๊ฐํ•จ


๋” ์ข‹์€๋ฐฉ๋ฒ•์ด ์—†์„๊นŒ? Translate๋ง๊ณ  addForce๋กœ ์›€์ง์ด๋Š”๊ฑด ๋‚ด๊ฐ€ ์›ํ•˜๋Š” ์›€์ง์ž„์ด ์•„๋‹ˆ๋ผ ํŒจ์Šค