์˜›๋‚  ๋ถ€ํ„ฐ ๊ธ€์“ด ๋„˜์ธ๋ฐ


๋Šฅ๋ ฅ์น˜ ์กฐ์ž‘ํ•˜๊ณ  ์•ก์…˜ ํผ์ฆ ๊ฒŒ์ž„์ธ๋ฐ

ํ˜„์ง€ ๊ฒŒ์ž„ ์ด๋ฆ„์ด Agent ์ธ๋ฐ ์ƒ๋‹นํžˆ ๋ง˜์— ์•ˆ๋“ฌ


๊ทธ๋ž˜์„œ ํ›„๋ณด๋“ค์„ ๊ฐ€์ ธ ์˜ด



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  1. Operation - ์˜คํผ๋ ˆ์ดํ„ฐ (์กฐ์ž‘)

  2. Ability - ์–ด๋นŒ๋ฆฌํ‹ฐ (๋Šฅ๋ ฅ์น˜)

  3. Stats change - ์Šคํƒฏ ์ฒด์ธ์ง€ (์ƒํƒœ ๋ณ€ํ™”)

  4. Change variable - ์ฒด์ธ์ง€ ๋ฒ ๋ฆฌ์–ด๋ธ” (๋ณ€์ˆ˜ ๋ฐ”๊พธ๊ธฐ)

    ๊ฒŒ์ž„ ์ œ๋ชฉ์€?

    • 10๋ช… ์ฐธ์—ฌ
    • 1๊ฐœ ์„ ํƒ
    • ๋ชจ๋‘ ๊ฐ€๋Šฅ
    • ์ข…๋ฃŒ
    ๊ฒฐ๊ณผ ๋ฏธ๋ฆฌ๋ณด๊ธฐ
    1. Operation - ์˜คํผ๋ ˆ์ดํ„ฐ (์กฐ์ž‘)30% ยท 3ํ‘œ
    2. Ability - ์–ด๋นŒ๋ฆฌํ‹ฐ (๋Šฅ๋ ฅ์น˜)50% ยท 5ํ‘œ
    3. Stats change - ์Šคํƒฏ ์ฒด์ธ์ง€ (์ƒํƒœ ๋ณ€ํ™”)10% ยท 1ํ‘œ
    4. Change variable - ์ฒด์ธ์ง€ ๋ฒ ๋ฆฌ์–ด๋ธ” (๋ณ€์ˆ˜10% ยท 1ํ‘œ



+์ด๋ ‡๊ฒŒ ๊นŒ์ง€ ๊ณฑ์ฐฝ์ผ์ค„ ๋ชฐ๋ž๋Š”๋ฐใ…‹ใ…‹ใ…‹ใ…‹

๊ทธ๋Ÿผ ๋Œ“๊ธ€์— ์ ์–ด์ค˜