์•„์ดํ…œ๋ฉ”์ด์ปค์— ์Šคํฌ๋ฆฝํ„ฐ๋ธ”์˜ค๋ธŒ์ ํŠธ ๋„ฃ๊ณ  ๋ฐ”๋กœ ๋งŒ๋“ค๋ฉด ์—๋Ÿฌ์•ˆ๋‚จ

๊ผญ ๊ฒŒ์ž„๋งค๋‹ˆ์ €์— ๋„ฃ์€๊ฑฐ ๊ฐ€์ ธ์™€์„œ ๋งŒ๋“ค๋ผ๋ฉด nullย ์—๋Ÿฌ๊ฐ€๋‚จ

์Šคํฌ๋ฆฝํ„ฐ๋ธ” ์˜ค๋ธŒ์ ํŠธ๋Š” ๋‹ค๋ฅธ์˜ค๋ธŒ์ ํŠธ,๋‹ค๋ฅธ์Šคํฌ๋ฆฝํŠธ์— ์žˆ๋Š”๊ฑฐ ์ฐธ์กฐ ๋ถˆ๊ฐ€๋Šฅํ•œ๊ฑด๊ฐ€?


GameManager ์Šคํฌ๋ฆฝํŠธ


public static GameManager instance = null;


public Item poo; //์Šคํฌ๋ฆฝํ„ฐ๋ธ”์˜ค๋ธŒ์ ํŠธ์ž„


private void Awake()

ย  ย  {

ย  ย  ย  ย  if (instance = null)

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  instance = this;

ย  ย  ย  ย  }

ย  ย  }



ItemMaker ์Šคํฌ๋ฆฝํŠธ


SpawnItem(GameManager.instance.poo);


ย  ย  public void SpawnItem(Item item)

ย  ย  {

ย  ย  ย  ย  var tempItem = PoolManager.Pools["ItemPool"].Spawn("Item", transform.position + Vector3.right, Quaternion.identity);

ย  ย  ย  ย  tempItem.GetComponent<ItemMove>().ItemChange(item);

ย  ย  }