void UPdate(){
Plane plane = new Plane(Vector3.up, transform.position);
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
float rayDistance;
if (plane.Raycast(ray, out rayDistance))
transform.position = ray.GetPoint(rayDistance);
}
์ด๋ ๊ฒ ์ฐ๋๊ฑด๋ฐ ๊ฐ์์ ํ๋ ์ธ ๋ง๋ค์ด์ ๊ทธ ํ๋ ์ธ์๋ค๋ง ๋ ์ด ์๋๊ฑฐ๋ผ
์ฑ๋ฅ๋ ๋ ์ข์๊ฑฐ๊ฐ์. LayerMaskย ์ ๊ฒฝ์ธ ํ์๋ ์๊ณ
๋ฐฐ์ธ๊ฒ ๋ ๋ง๋ค์์..
์ค ์ด๊ฑฐ ์์๊ตฌ๋... ๋งจ๋ ์์์ผ๋ก ๊ณ์ฐํด์ ํ๋๋ฐ