void UPdate(){

Plane plane = new Plane(Vector3.up, transform.position);

Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);


float rayDistance;

if (plane.Raycast(ray, out rayDistance))

transform.position = ray.GetPoint(rayDistance);


}


์ด๋ ‡๊ฒŒ ์“ฐ๋Š”๊ฑด๋ฐ ๊ฐ€์ƒ์˜ ํ”Œ๋ ˆ์ธ ๋งŒ๋“ค์–ด์„œ ๊ทธ ํ”Œ๋ ˆ์ธ์—๋‹ค๋งŒ ๋ ˆ์ด ์˜๋Š”๊ฑฐ๋ผ

์„ฑ๋Šฅ๋„ ๋” ์ข‹์„๊ฑฐ๊ฐ™์Œ. LayerMaskย ์‹ ๊ฒฝ์“ธ ํ•„์š”๋„ ์—†๊ณ 


๋ฐฐ์šธ๊ฒŒ ๋„˜ ๋งŽ๋‹ค์—์š”..

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