ย void FixedUpdate ()

ย  ย  {

ย  ย  ย  ย 


ย  ย  ย  ย  float move = Input.GetAxis("Horizontal");

ย  ย  ย  ย  GetComponent<Rigidbody2D>().velocity = new Vector2(move * maxSpeed,

ย  ย  ย  ย  GetComponent<Rigidbody2D>().velocity.y);

ย  ย ย 


ย  ย  }




ํ”Œ๋ ˆ์ด์–ด ์˜ค๋ธŒ์ ํŠธ ์ขŒ์šฐ๋กœ ์›€์ง์ด๋Š” ๊ฑด๋ฐ

GetAxis ์ธ์ˆ˜๋กœ horizontal์ด ๋œฌ๊ธˆ์—†์ด ์™œ ๋‚˜ํƒ€๋‚˜๋Š”๊ฑด์ง€ ๋ชจ๋ฅด๊ฒ ์–ด

์ •์ƒ์ ์œผ๋กœ ์ž‘๋™ํ•˜๊ธด ํ•˜๋Š”๋ฐ ์›๋ฆฌ๊ฐ€ ๋ญ์ž„?