a04424ad2c06782ab47e5a67ee91766dc289f1ecd0acc7c0bf10d1c05fd2df216cb31e269fe1fd22ac10f74b413cdb

์ด๋Ÿฐ ๊ฒฐ๊ณผ๋ฌผ์„ ์›ํ•ด์„œ ์Šคํฌ๋ฆฝํŠธ๋ฅผ


ParticleSystem myParticleSystem;

ParticleSystem.ColorOverLifetimeModule colorModule;


myParticleSystem = GetComponent<ParticleSystem>();

colorModule = myParticleSystem.colorOverLifetime;


colorModule.color = new ParticleSystem.MinMaxGradient(new Color(255, 0, 0), new Color(255, 165, 0));


์ด๋Ÿฐ ์‹์œผ๋กœ ์งฐ๋Š”๋ฐ ๋ง‰์ƒ play ๋Œ๋ ค๋ณด๋ฉด


a04424ad2c06782ab47e5a67ee91766dc289f1ecd0acc7c0bf10d1c05ed4d521f5c81027ec81ae5698fb701e1571


์ด๋Ÿฐ ์‹์œผ๋กœ ๋‘ ์ƒ‰๊น”์ด ์„ž์ธ ์ƒ‰์ด ๋‚˜์˜ค๋Š”๋ฐ ๋ญ๊ฐ€ ์ž˜๋ชป๋œ ๊ฑธ๊นŒ?


https://docs.unity3d.com/ScriptReference/ParticleSystem.MinMaxGradient.html

์ด๊ฑธ ์ฐธ๊ณ ํ•ด์„œ ๋งŒ๋“ ๊ฑฐ๊ณ  ์•„๋ž˜๋Š” ์ธ์ŠคํŽ™ํ„ฐ์—์„œ ํŒŒํ‹ฐํด ์‹œ์Šคํ…œ์„ ๋ดค์„ ๋•Œ ์ƒํƒœ์ž„.


-Play ์ „-


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a04424ad2c06782ab47e5a67ee91766dc289f1ecd0acc7c0bf10d1c053d2d2213cde5569e193ef7fa04e4faa7a85


-Play ํ›„-

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