void Start()
    {
#if UNITY_ANDROID
 
        PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
            .EnableSavedGames()
            .Build();
 
        PlayGamesPlatform.InitializeInstance(config);
 
        PlayGamesPlatform.DebugLogEnabled = true;
 
        PlayGamesPlatform.Activate();
 
#elif UNITY_IOS
 
        GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true);
 
#endif
    }



출처: https://minhyeokism.tistory.com/72 [programmer-dominic.kim]



에서

 PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
            .EnableSavedGames()
            .Build();
 
        PlayGamesPlatform.InitializeInstance(config);

오류뜨는데 도대체 뭐가 잘못된거임...?
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