์–ด์ œ๋ถ€ํ„ฐ ์œ ๋‹ˆํ‹ฐ ์‹œ์ž‘ํ–ˆ๋Š”๋ฐ, ์ดํ•ด๊ฐ€ ์•ˆ๊ฐ€๋Š”๊ฑฐ ์งˆ๋ฌธ์ข€ํ• ๊ฒŒ


ํ•œ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๋งŒ๋“ค๊ณ , ๊ทธ ์˜ค๋ธŒ์ ํŠธ์— ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์ ์šฉํ–ˆ์–ด.


๊ทธ๋ฆฌ๊ณ  ๊ทธ ์˜ค๋ธŒ์ ํŠธ๋ฅผ hierarchy ์—์„œ ์ปจํŠธ๋กค c ์ปจํŠธ๋กค v ํ•ด์„œ 4๊ฐœ ๋” ๋งŒ๋“ค์—ˆ๊ฑฐ๋“ ,


๊ทธ๋ž˜์„œ ์ด 5๊ฐœ์•ผ.


๊ทธ๋Ÿฐ๋ฐ ๋‚œ ์Šคํฌ๋ฆฝํŠธ์—์„œ Start() ํ•จ์ˆ˜์—์„œ ์˜ค๋ธŒ์ ํŠธ๋งˆ๋‹ค ๋žœ๋คํ•˜๊ฒŒ rotation ํ•˜๋„๋ก ํ–ˆ๋Š”๋ฐ,


์›๋ณธ, ๋ณต์ œ1, ๋ณต์ œ2, ๋ณต์ œ3 ์€ ํ•ญ์ƒ ๊ฐ™์€ rotation ๊ฐ’์„ ๊ฐ–๊ณ 


๋ณต์ œ4๋งŒ ์˜๋„ํ•œ ๋Œ€๋กœ ๋”ด ๊ฐ’์„ ๊ฐ€์ง€๋Š”๋ฐ, ์™œ๊ทธ๋Ÿฌ๋Š”์ง€ ์•„๋‹ˆ??


๋งˆ์น˜ Start() ํ•จ์ˆ˜๊ฐ€ static ์ฒ˜๋Ÿผ ์ž‘๋™ํ•˜๋Š”๋ฐ ์ด์ƒํ•ด...


ย  ย private void Start()

ย  ย  {

ย  ย  ย  ย  System.Random rand = new System.Random();

ย  ย  ย  ย  Quaternion quat = new Quaternion(

ย  ย  ย  ย  ย  ย  (float)rand.NextDouble() * 90, 0, (float)rand.NextDouble() * 90, 90);

ย  ย  ย  ย  transform.SetPositionAndRotation(transform.position, quat);

ย  ย  }


๊ทธ๋ฆฌ๊ณ  ํฌํ•œํ•˜๊ฒŒ ๊ฐ์ž์˜ position์€ ๊ทธ๋Œ€๋กœ ์œ ์ง€ํ•จ.