Vector2 moveinput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); Vector3 lookforward = new Vector3(cameraarm.forward.x, 0f, cameraarm.forward.z).normalized;//forward.x๊ฐ€ ๋ญ”๊ฐ€์š” Vector3 lookright = new Vector3(cameraarm.right.x, 0f, cameraarm.right.z).normalized; Vector3 movedir = lookforward * moveinput.y + lookright * moveinput.x;

์œ„ ์ฝ”๋“œ๋“ค์ด ๋ฌด์Šจ ๊ธฐ๋Šฅ์„ ํ•˜๋Š”์ง€ ์ •ํ™•ํžˆ ์ดํ•ด๋ฅผ ๋ชปํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ๋ง๋กœ ํ’€์–ด์„œ ์„ค๋ช…ํ•ด์ฃผ์‹œ๋ฉด ๊ฐ์‚ฌํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.