a64924ab0b2eb44caaec98b21fd704038a1abc60fbbec94f8f


์ด๋™ํ•˜๋Š”๊ฑด ๊ตฌํ˜„ํ–ˆ๋Š”๋ฐ



ย void OnTriggerStay2D(Collider2D other){

ย  ย if (other.gameObject.tag == "Enemy" && isAttack==false) {

isAttack=true;

//๊ณต๊ฒฉ๋”œ๋ ˆ์ด ์ง€๋‚˜๋ฉด isAttack=false;

EnemyManager.EnemyHp=ย EnemyManager.EnemyHp-๋ฐ๋ฏธ์ง€

}

์ด๋Ÿฐ์‹์œผ๋กœ ํƒ€์›Œ ๊ณต๊ฒฉ ๊ตฌํ˜„ํ–ˆ์Œ


enemy๋“ค์€ ์ƒ์„ฑ๋ ๋•Œ HP=5๋กœ ์ƒ์„ฑ๋˜๊ณ 

hp๊ฐ€ 0์ดํ•˜๊ฐ€ ๋˜๋ฉด ๋””์ง


๊ทผ๋ฐ ํ…Œ์ŠคํŠธ ํ•ด๋ณด๋‹ˆ ์ฝœ๋ผ์ด๋”๋ž‘ ๋‹ฟ์•„๋„ ์•ˆ๋””์ง...



๊ทธ๋ž˜์„œ Debug.Log(EnemyHP)๋ฅผ ๋‹ฌ์•„๋†จ์Œ

}



a64924ab0b2eb44caaeb98b21fd704034a8532637718e84624



์ฐธ๊ณ ๋กœ enemyHP๋Š”

ํ”„๋ฆฌํŒนํ™” ํ•œ enemy์˜ค๋ธŒ์ ํŠธ์— ๋„ฃ์–ด๋‘” enemyManager์— ์žˆ์Œ


๊ทผ๋ฐ ์ฝœ๋ผ์ด๋”์— ๋‹ฟ์€ ์˜ค๋ธŒ์ ํŠธ์˜ HP๊ฐ€ ๊ฐ์†Œํ•˜๋Š”๊ฒŒ ์•„๋‹ˆ๋ผ

ํ”„๋ฆฌํŒน์ฐฝ์— ์žˆ๋Š” enemy์˜ค๋ธŒ์ ํŠธ์˜ HP๊ฐ€ ๊ฐ์†Œํ•˜๋Š”๊ฑฐ...


์ง€๊ธˆ ๊ณ ๋ฏผ์ค‘์ธ๊ฒŒย 

1.์ฝœ๋ผ์ด๋”๋ž‘ ๋‹ฟ์„๋•Œ other์˜ค๋ธŒ์ ํŠธ ๊ทธ๊ฑฐ ๊ฒŸ์ปดํฌ๋„ŒํŠธ ์—๋„ˆ๋ฏธ ๋ฉ”๋‹ˆ์ €๋ฅผ ํ•ด์•ผ๋˜๋‚˜ ๊ณ ๋ฏผ์ค‘์ž„...

๋ชน๋งˆ๋‹ค ์ €๋Ÿฐ๊ฑฐ ํ•˜๋ฉด ๋งŽ์ด ๋นก์…€๊ฑฐ๊ฐ™์•„์„œ..


2.์•„๋‹ˆ๋ฉด ๋ชน์ด ํƒ€์›Œ์ฝœ๋ผ์ด๋”๋ž‘ ์ ‘์ด‰ํ• ๋•Œ ๋ฐ๋ฏธ์ง€ ๋ฐ›๋„๋กํ• ์ˆ˜๋„ ์žˆ๋Š”๋ฐ

๊ทธ๋Ÿฌ๋ฉด ๋‹จ์ ์ด ๊ณต๊ฒฉ๋ ฅ ๋ฐ˜์˜ํ•˜๊ธฐ๊ฐ€ ํž˜๋“ค๊ฑฐ ๊ฐ™์Œ.... ํ•œ๋ฒˆ ํ•ด๋ด์•ผ์ง€ ๊ทธ๋ž˜๋„..