์ž‘๋…„์— ์กธํ”„ ํ•˜๊ธฐ์ „์— ๊ฐœ์ธ์ ์œผ๋กœ ๋งŒ๋“ค์—ˆ๋˜๊ฑด๋ฐ ๊ฒฐ๊ตญ ์ด๊ฒƒ๋„ ๊ทธ๋ž˜ํ”ฝ ๋ทฐ์–ด ์ •๋„๋กœ ๋ฐ–์— ๋ชป๋งŒ๋“ค์–ด์„œ ์ข€ ์•„์‰ฌ์›Œ์š”..


๋ Œ๋”๋ง ๋ฐฑ์—”๋“œ๋Š” D3D11๋กœ ํ–ˆ๊ณ , ์ˆ˜ํ•™ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ, CPU/GPU ํ”„๋กœํŒŒ์ผ๋Ÿฌ, Optick ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ํ†ตํ•ฉ, ์•ผ๋งค Render Graph, ImGUI ๊ธฐ๋ฐ˜ UI, Component Registry, ๋กœ๊ฑฐ, ์ด๋ฒคํŠธ ์‹œ์Šคํ…œ, ๋ฆฌ์†Œ์Šค ๋งค๋‹ˆ์ € ๋ฐ ์บ์‹œ, ๋””ํผ๋“œ ๋ผ์ดํŒ…, Box ๊ทธ๋ฆฌ๊ณ  Gaussian ๋ธ”๋Ÿฌ, Bloom ํšจ๊ณผ, SSAO, PBR, IBL, Compute Shader ์‚ฌ์šฉํ•œ Eye Adaption(์•”์ˆœ์‘/๋ช…์ˆœ์‘, Sceen ํ‰๊ท  Luminance ๊ตฌํ•ด์„œ ํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ), ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ๋ผ์ดํŠธ ์–‘ ๋‹จ์œ„(Lux, Lumen, Candela, Nit, ๊ทธ๋ฆฌ๊ณ  ๊ฐ ๋‹จ์œ„๋‹น ์ƒํ˜ธ ๋ณ€ํ™˜๋“ฑ), ํ†ค ๋งคํ•‘, World Serialize/Deserialize, ๋ฉ€ํ‹ฐ ์Šค๋ ˆ๋””๋“œ ๋ Œ๋”๋ง


์ด๋ฒˆ ํ”„๋กœ์ ํŠธ(rust+vulkan)๋Š” ๋” ํž˜๋‚ด์„œ, ๋ Œ๋”๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์ œ๋Œ€๋กœ ๊ฒ€์ฆํ•˜๊ณ  ํ•ด์„œ ๋” ์ œ๋Œ€๋กœ ์ž˜ ๋งŒ๋“ค์–ด๋ณด๊ณ  ์‹ถ๋„ค์š”.. Skeletal Animation๋„ ๊ตฌํ˜„ํ•ด๋ณด๊ณ  ์‹ถ๊ณ ..



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๋‚˜๋ฆ„ ์—ด์‹ฌํžˆ ์ง  ๋ Œ๋”๋Ÿฌ.. 3์ฒœ์ค„ ๊ฐ€๊นŒ์ด ์งœ๋ณธ๊ฑด ์ฒ˜์Œ์ด์˜€์–ด์š”

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