currentShieldDamage = Mathf.Max(0, currentShieldDamage - animationSpeed * Time.deltaTime)


hp๋ฐ”์—์„œ ์‰ด๋“œ๊ฐ€ ๊นŒ์ด๋Š”๊ฑธ ์• ๋‹ˆ๋ฉ”์ด์…˜์œผ๋กœ ๊นŒ๋Š” ์ฝ”๋“œ์ธ๋ฐ


mathf.max๋Š” ๋‘๊ฐ’์ค‘ ํฐ๊ฑฐ๋ฐ˜ํ™˜ํ•˜๋Š”๊ฑฐ๊ณ ...ย  ์ด๊ฑด์™œ์“ฐ๋Š”๊ฑฐ๊ณ 


์ž๊ธฐ์ž์‹ ์— ,ย animationSpeed * Time.deltaTime ์ด๊ฑธ ๋นผ๋Š”๋ฐ ์ด๊ฒŒ ์ดํ•ด๊ฐ€์•ˆ๊ฐ€๋„ค.. ์ด๊ฑธ์“ฐ๋ฉด ์–ด์ฐŒ๋˜๋Š”๊ฑด์ง€..