public InputAction wasd;
public CharacterController controller;
void Update() {
Vector2 inputVec = wasd.ReadValue<Vector2>();

//w๋ฅผ ๋ˆ„๋ฅด๋ฉด (1,1)์ด ๋˜์•ผํ•˜๊ณ  s๋ฅผ ๋ˆ„๋ฅด๋ฉด (-1,-1)
//d๋ฅผ ๋ˆ„๋ฅด๋ฉด (-1,1) a๋ฅผ ๋ˆ„๋ฅด๋ฉด (1,-1)์ด ๋˜์•ผํ•จ

Vector3 finalVec = new Vector3();
finalVec.x = inputVec.x;
finalVec.z = inputVec.y;


controller.Move(finalVec * Time.deltaTime * 4f);
}

์œ ํŠœ๋ธŒ ๋ณด๋ฉด์„œ ํ•˜๊ณ  ์žˆ๋Š”๋ฐ ๋‚ด๊ฐ€ ํ•˜๊ณ ์‹ถ์€๊ฑฐ๋Š” ์ฃผ์„ ์ณ๋†“์€๋ฐ

๋‚ด๊ฐ€ ์›ํ•˜๋Š”๊ฒƒ:

w๋ฅผ ๋ˆ„๋ฅด๋ฉด (1,1)์ด ๋˜์•ผํ•˜๊ณ  s๋ฅผ ๋ˆ„๋ฅด๋ฉด (-1,-1)

d๋ฅผ ๋ˆ„๋ฅด๋ฉด (-1,1) a๋ฅผ ๋ˆ„๋ฅด๋ฉด (1,-1)์ด ๋˜์•ผํ•จ

ํ˜„์žฌ ์›€์ง์ด๋Š”๊ฒƒ:

์ด ์ฝ”๋“œ๋กœ w๋ˆŒ๋Ÿฌ์„œ ์›€์ง์ด๊ฒŒ ํ•˜๋ฉด z์ถ•์œผ๋กœ ๊ฐ


์ด๋ ‡๊ฒŒ ๋งŒ๋“ค๊ณ  ์‹ถ์€๋ฐ ์ด๊ฑฐ๋ฅผ ์–ด์ผ€ ํ•ด์•ผ ํ• ๊นŒ์š”?