grounded = Physics.Linecast(transform.position, groundChecker.position, 1 << LayerMask.NameToLayer("Ground"));


๋Œ€๊ฐ• ์ด ์ฝ”๋“œ๊ฐ€ ์‹œ์ž‘ ์ง€์ ๋ถ€ํ„ฐ ๋์ง€์  ๊นŒ์ง€์— ์ค‘๊ฐ„์— Ground ๋ผ๋Š” ๋ ˆ์ด์–ด๋งˆ์Šคํฌ๊ฐ€ ๋ผ๋ฉด true ๋ฆฌํ„ดํ•˜๋Š”๊ฑฐ๋ผ๊ณ  ์ดํ•ดํ–ˆ๋Š”๋ฐ


3๋ฒˆ์งธ ์ธ์ž์—ย 

1 <<ย 

์ด๊ฑด ๋ญ”๋œป์ž„?