a17d2cad2f1b782a99595a48fa9f3433f728bd6f6b8abd3a6352a2fe



ย ย Material mat;ย  ย 

ย  ย ย void Awake()

ย  ย  {

ย  ย  ย  ย mat = GetComponent<MeshRenderer >().material;

ย  ย  }

ย private void OnTriggerEnter(Collider other)

ย  ย mat.color = Color.red;

ํ”ผ๊ฒฉ์‹œ ์บ๋ฆญํ„ฐ(ํ”„๋ฆฌํŒน) ์ƒ‰์„ ์ž ๊น ๋นจ๊ฐ•์œผ๋กœ ๋ฐ”๊ฟ€๋ ค๊ณ  ํ•˜๋Š”๋ฐ ์•ˆ๋˜๋„ค์š”ใ…œ

์ฝ”๋“œ๋Š” ์ผ๋ถ€ ์งœ๋ฅด๊ณ  ์ค‘์š”๋ถ€๋ถ„๋งŒ ์˜ฌ๋ ธ์–ด์š”.

๊ณจ๋“œ๋ฉ”ํƒˆ๋‹˜ ๊ฐ•์˜ ๋ณด๊ณ  ํ–ˆ๋Š”๋ฐ ํ”„๋ž˜ํŒน์ด๋ผ ๊ทธ๋Ÿฐ๊ฐ€?์•ˆ๋˜๋„ค์š”..


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