Debug.DrawRay(rigid.position, dirVec * 0.7f, new Color(0,1,0)); RaycastHit2D rayHit = Physics2D.Raycast(rigid.position + new Vector2(dirVec.x, dirVec.y), dirVec * 0.5f, LayerMask.GetMask("Object")); if (rayHit.collider != null) scanObject = rayHit.collider.gameObject; else scanObject = null;



7cf3c028e2f206a26d81f6e240867169


raycast์„ ์ด ์ € npc์ฝœ๋ผ์ด๋”๋ž‘ ๋ฉ€๋ฆฌ๋–จ์–ด์ ธ์žˆ์–ด๋„ ์ด๋ ‡๊ฒŒ ์ธ์‹์ด ๋ผ๋ฒ„๋ฆฌ๋Š”๋ฐ

๋”ฑ ์ € npc๊ทผ์ฒ˜๋กœ ๊ฐ”์„๋•Œ๋งŒ ์˜ค๋ธŒ์ ํŠธ์Šค์บ” ๋˜๋„๋ก ํ•  ์ˆ˜ ์—†์„๊นŒ ใ