void Awake () {

ย  ย  ย  ย  float x = this.transform.position.x;

ย  ย  ย  ย  float z = this.transform.position.z;


ย  ย  ย  ย  Roller_Starter_1 = new Vector3(x,0,z);

ย  ย  }


์š”๋ ‡๊ฒŒ ์ €์žฅํ•ด์„œย 


this.transform.position = Vector3.Lerp(Roller_Starter_1, this.transform.position + Vector3.up*200f , 0.1f);


์š”๋ ‡๊ฒŒ ๋ถˆ๋Ÿฌ์™”๋”๋‹ˆ ํ•ด๊ฒฐ๋จ.


transform/position/vector3 ์ด ์ž๋ฃŒํ˜•๋“ค์˜ ๊ตฌ์กฐ๋ฅผ ์ดํ•ดํ•˜์งˆ ๋ชปํ•ด์„œ ํ•œ์ฐธ ํ•ด๋งค๋‹ค๊ฐ€ ๋“œ๋””์–ด ํ•ด๊ฒฐํ•จ...


์ด์ œ ๋žœ๋“œ ๋Œ๋ ค์„œ ์ด๋™ํ•  ์œ„์น˜ ์ •ํ•ด์ฃผ๋ฉด ๋˜๊ฒ ์ง€?